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	<title>4EYes - Roleplaying</title>
	<link>http://4eyes.code66.se</link>
	<description>Roleplaying and adventure writing for DnD 4E</description>
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		<title>Parasols for the café &#8211; part one</title>
		<description><![CDATA[I realized that I needed some parasols for a café on at the market square. I had no idea how I would make them, but I knew what texture to use, the Sixties Swirl by Kochubey, that could easily be a thirties swirl. So, I started with FilterForge to render a texture for this, and [...]]]></description>
		<link>http://4eyes.code66.se/?p=4928</link>
			</item>
	<item>
		<title>Dundjinni is back online!</title>
		<description><![CDATA[Great news for everyone!]]></description>
		<link>http://4eyes.code66.se/?p=4974</link>
			</item>
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		<title>The Egyptian market square &#8211; part eight</title>
		<description><![CDATA[Ok, bakery part two, we where making the chimney when we ran out of time yesterday, so we will continue with that one today. We need a chimney texture, and I created one using FilterForge and my bricks filter. I like this filter as it is very versatile. Here is the texture map. And here [...]]]></description>
		<link>http://4eyes.code66.se/?p=4909</link>
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		<title>The Egyptian market square &#8211; part seven</title>
		<description><![CDATA[Now I feel that I need a bakery, it does not only look good, but fit the plot very good as well. So, start up Cheetah3D and create a box. You know the drill, clone, shrink, move and boolean remove, I don&#8217;t have to show you that again I think. So, we got what we [...]]]></description>
		<link>http://4eyes.code66.se/?p=4898</link>
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		<title>The Egyptian market square &#8211; part six</title>
		<description><![CDATA[Now we got up to speed on this, so what next? A I know, the carpet dealer. What is a market without Fine rugs and carpets, hand made, come look look, feel feel. very good price just for you. We start this with Cheetah3D, as I felt what will be better as a market stand [...]]]></description>
		<link>http://4eyes.code66.se/?p=4887</link>
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		<title>The Egyptian market square &#8211; part five</title>
		<description><![CDATA[Today we&#8217;re gonna fix the grinder&#8217;s stand, where you can get your knives and axes sharpened. But first we start FilterForge to play with a filter I did a while back but never polished. I finally found a way to make money with FilterForge, or maybe not. Here is a pile of copper and small [...]]]></description>
		<link>http://4eyes.code66.se/?p=4878</link>
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	<item>
		<title>CropIt 1.0.2</title>
		<description><![CDATA[OK, I fixed CropIt! to work better with images where the item you wanna crop is not really centered. CropIt!.app]]></description>
		<link>http://4eyes.code66.se/?p=4969</link>
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		<title>The Egyptian market square &#8211; part four</title>
		<description><![CDATA[Today we&#8217;re gonna make an item that I found that I did miss, a low basket for fruits or something else. We start with Cheetah3D and create a round plane. Now we set it to 90 points around, and two steps for the plane. We then select the center circular polygon, and move it downwards. [...]]]></description>
		<link>http://4eyes.code66.se/?p=4866</link>
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		<title>The Egyptian market square &#8211; part three</title>
		<description><![CDATA[Today we will assemble some market stands for the market. Finally put all those pieces to use. We start OmniGraffle to assemble the millers stand first. Adding the sacks and a crate to the market stand we did before. Now we attach a market cloth roof to it. And we place it on the map. [...]]]></description>
		<link>http://4eyes.code66.se/?p=4855</link>
			</item>
	<item>
		<title>One year and 370+ posts later</title>
		<description><![CDATA[4eyes have now been up in the current shape for one year, serving you over 370+ posts about mapmaking, adventure creation and other RPG related matters. I hope the coming year will be even more interesting, but the uncertainty of the future of Dundjinni and the recent suspension of www.ninegods.com make me a little worried. [...]]]></description>
		<link>http://4eyes.code66.se/?p=4923</link>
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