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	<title>4EYes - Roleplaying</title>
	<atom:link href="http://4eyes.code66.se/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://4eyes.code66.se</link>
	<description>Roleplaying and adventure writing for DnD 4E</description>
	<lastBuildDate>Wed, 08 Sep 2010 05:00:05 +0000</lastBuildDate>
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		<title>Parasols for the café &#8211; part one</title>
		<link>http://4eyes.code66.se/?p=4928</link>
		<comments>http://4eyes.code66.se/?p=4928#comments</comments>
		<pubDate>Wed, 08 Sep 2010 05:00:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[FilterForge]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4928</guid>
		<description><![CDATA[I realized that I needed some parasols for a café on at the market square. I had no idea how I would make them, but I knew what texture to use, the Sixties Swirl by Kochubey, that could easily be a thirties swirl. So, I started with FilterForge to render a texture for this, and [...]]]></description>
			<content:encoded><![CDATA[<p>I realized that I needed some parasols for a café on at the market square. I had no idea how I would make them, but I knew what texture to use, the <em>Sixties Swirl</em> by Kochubey, that could easily be a thirties swirl.</p>
<p><span id="more-4928"></span>So, I started with <a href="http://www.filterforge.com/?affiliateid=200100725" target="_blank">FilterForge</a> to render a texture for this, and made it large enough as it is a non tiling texture.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-00.jpg"><img class="alignnone size-full wp-image-4929" title="umb1-00" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-00.jpg" alt="" width="400" height="400" /></a></p>
<p>Isn&#8217;t it gorgeous, so lovely retro in the design. Now, I start up <a href="http://www.cheetah3d.com/" target="_blank">Cheetah3D</a> and create a circular plane. Setting radial points to 12, and 2 for the plane.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-01.jpg"><img class="alignnone size-full wp-image-4936" title="umb1-01" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-01.jpg" alt="" width="377" height="338" /></a></p>
<p>Now we select the center polygon and shrink that.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-02.jpg"><img class="alignnone size-full wp-image-4935" title="umb1-02" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-02.jpg" alt="" width="400" height="252" /></a></p>
<p>Now, we lift it upwards.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-03.jpg"><img class="alignnone size-full wp-image-4934" title="umb1-03" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-03.jpg" alt="" width="400" height="325" /></a></p>
<p>Now we go to line mode and select each second line around the parasol. and move them upwards.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-04.jpg"><img class="alignnone size-full wp-image-4933" title="umb1-04" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-04.jpg" alt="" width="400" height="325" /></a></p>
<p>We make a Catmull-Clark subdivision on the object to smoothen it.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-05.jpg"><img class="alignnone size-full wp-image-4932" title="umb1-05" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-05.jpg" alt="" width="400" height="352" /></a></p>
<p>Now, we shrink the selected lines like this.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-06.jpg"><img class="alignnone size-full wp-image-4931" title="umb1-06" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-06.jpg" alt="" width="415" height="339" /></a></p>
<p>Now we Catmull-Clark subdivide again.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-07.jpg"><img class="alignnone size-full wp-image-4930" title="umb1-07" src="http://4eyes.code66.se/wp-content/uploads/2010/09/umb1-07.jpg" alt="" width="400" height="268" /></a></p>
<p>And here we have a parasol. Tomorrow we will finish this.</p>
]]></content:encoded>
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		<item>
		<title>Dundjinni is back online!</title>
		<link>http://4eyes.code66.se/?p=4974</link>
		<comments>http://4eyes.code66.se/?p=4974#comments</comments>
		<pubDate>Tue, 07 Sep 2010 19:20:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4974</guid>
		<description><![CDATA[Great news for everyone!]]></description>
			<content:encoded><![CDATA[<p>Great news for everyone!</p>
]]></content:encoded>
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		<item>
		<title>The Egyptian market square &#8211; part eight</title>
		<link>http://4eyes.code66.se/?p=4909</link>
		<comments>http://4eyes.code66.se/?p=4909#comments</comments>
		<pubDate>Tue, 07 Sep 2010 05:00:09 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[FilterForge]]></category>
		<category><![CDATA[OmniGraffle]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4909</guid>
		<description><![CDATA[Ok, bakery part two, we where making the chimney when we ran out of time yesterday, so we will continue with that one today. We need a chimney texture, and I created one using FilterForge and my bricks filter. I like this filter as it is very versatile. Here is the texture map. And here [...]]]></description>
			<content:encoded><![CDATA[<p>Ok, bakery part two, we where making the chimney when we ran out of time yesterday, so we will continue with that one today.</p>
<p><span id="more-4909"></span>We need a chimney texture, and I created one using <a href="http://www.filterforge.com/?affiliateid=200100725" target="_blank">FilterForge</a> and my bricks filter. I like this filter as it is very versatile. Here is the texture map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery101.jpg"><img class="alignnone size-full wp-image-4919" title="bakery101" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery101.jpg" alt="" width="400" height="400" /></a></p>
<p>And here is the Normal map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery102.jpg"><img class="alignnone size-full wp-image-4918" title="bakery102" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery102.jpg" alt="" width="400" height="400" /></a></p>
<p>Now we apply this texture to the chimney in <a href="http://www.cheetah3d.com/" target="_blank">Cheetah3D</a>, using cylinder UV mapping, except for the top, where we use cubic.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery103.jpg"><img class="alignnone size-full wp-image-4917" title="bakery103" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery103.jpg" alt="" width="287" height="567" /></a></p>
<p>The chimney was still to wide in the top, so we have to use the Taper tool one more round on it.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery104.jpg"><img class="alignnone size-full wp-image-4916" title="bakery104" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery104.jpg" alt="" width="258" height="502" /></a></p>
<p>At last, we create a round plane that we set just black color to as a texture, and put that in the lower end of the chimney. As you can see, I didn&#8217;t bother to UV map that end, so the texture is totally weird and off.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery105.jpg"><img class="alignnone size-full wp-image-4915" title="bakery105" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery105.jpg" alt="" width="281" height="331" /></a></p>
<p>This new house need a new trapdoor on the roof, so I render a new trapdoor texture in FilterForge with my cottage log wall texture. Here is the texture map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery106.jpg"><img class="alignnone size-full wp-image-4914" title="bakery106" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery106.jpg" alt="" width="400" height="400" /></a></p>
<p>And here is the Normal map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery107.jpg"><img class="alignnone size-full wp-image-4913" title="bakery107" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery107.jpg" alt="" width="400" height="400" /></a></p>
<p>Now, we place the ring a little closer to the edge t´so the puller hangs over, look much better.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery108.jpg"><img class="alignnone size-full wp-image-4912" title="bakery108" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery108.jpg" alt="" width="400" height="412" /></a></p>
<p>Now we add the trapdoor and the chimney to the building model, and render it.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery109.jpg"><img class="alignnone size-full wp-image-4911" title="bakery109" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery109.jpg" alt="" width="400" height="400" /></a></p>
<p>But something is missing, we need some smoke from the chimney. I add that using <a href="http://www.omnigroup.com/applications/omnigraffle/" target="_blank">OmniGraffle</a> and then  place the bakery on the map.</p>
<p><img class="alignnone size-full wp-image-4910" title="bakery110" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery110.jpg" alt="" width="400" height="434" /></p>
<p>This looks pretty good, I like the puller ring that hangs over the edge, a nice touch.</p>
]]></content:encoded>
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		<title>The Egyptian market square &#8211; part seven</title>
		<link>http://4eyes.code66.se/?p=4898</link>
		<comments>http://4eyes.code66.se/?p=4898#comments</comments>
		<pubDate>Mon, 06 Sep 2010 05:00:48 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[FilterForge]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4898</guid>
		<description><![CDATA[Now I feel that I need a bakery, it does not only look good, but fit the plot very good as well. So, start up Cheetah3D and create a box. You know the drill, clone, shrink, move and boolean remove, I don&#8217;t have to show you that again I think. So, we got what we [...]]]></description>
			<content:encoded><![CDATA[<p>Now I feel that I need a bakery, it does not only look good, but fit the plot very good as well.</p>
<p><span id="more-4898"></span>So, start up <a href="http://www.cheetah3d.com/" target="_blank">Cheetah3D</a> and create a box.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery001.jpg"><img class="alignnone size-full wp-image-4907" title="bakery001" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery001.jpg" alt="" width="400" height="438" /></a></p>
<p>You know the drill, clone, shrink, move and boolean remove, I don&#8217;t have to show you that again I think.</p>
<p>So, we got what we want, now we need texture, and we use a <a href="http://www.filterforge.com/?affiliateid=200100725" target="_blank">FilterForge</a> filter called Sand Stone for this. Here is the texture map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery003.jpg"><img class="alignnone size-full wp-image-4905" title="bakery003" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery003.jpg" alt="" width="400" height="400" /></a></p>
<p>And here is the Normal map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery004.jpg"><img class="alignnone size-full wp-image-4904" title="bakery004" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery004.jpg" alt="" width="400" height="400" /></a></p>
<p>And when we apply it, we get this nice looking building.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery005.jpg"><img class="alignnone size-full wp-image-4903" title="bakery005" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery005.jpg" alt="" width="400" height="396" /></a></p>
<p>Now, we need a chimney, so we create a pipe object.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery006.jpg"><img class="alignnone size-full wp-image-4902" title="bakery006" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery006.jpg" alt="" width="312" height="290" /></a></p>
<p>We stretch it and set the length polygon count to ten.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery007.jpg"><img class="alignnone size-full wp-image-4901" title="bakery007" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery007.jpg" alt="" width="258" height="535" /></a></p>
<p>Now, we use the Taper tool to shape the chimney.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery008.jpg"><img class="alignnone size-full wp-image-4900" title="bakery008" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery008.jpg" alt="" width="306" height="552" /></a></p>
<p>And a little more in the middle.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery009.jpg"><img class="alignnone size-full wp-image-4899" title="bakery009" src="http://4eyes.code66.se/wp-content/uploads/2010/08/bakery009.jpg" alt="" width="287" height="512" /></a></p>
<p>So, tomorrow we will finish the bakery.</p>
]]></content:encoded>
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		<title>The Egyptian market square &#8211; part six</title>
		<link>http://4eyes.code66.se/?p=4887</link>
		<comments>http://4eyes.code66.se/?p=4887#comments</comments>
		<pubDate>Sun, 05 Sep 2010 05:00:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[FilterForge]]></category>
		<category><![CDATA[OmniGraffle]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4887</guid>
		<description><![CDATA[Now we got up to speed on this, so what next? A I know, the carpet dealer. What is a market without Fine rugs and carpets, hand made, come look look, feel feel. very good price just for you. We start this with Cheetah3D, as I felt what will be better as a market stand [...]]]></description>
			<content:encoded><![CDATA[<p>Now we got up to speed on this, so what next? A I know, the carpet dealer. What is a market without<em><strong> Fine rugs and carpets, hand made, come look look, feel feel. very good price just for you.</strong></em></p>
<p><em><strong><span id="more-4887"></span><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts01.jpg"></a></strong></em></p>
<p>We start this with <a href="http://www.cheetah3d.com/" target="_blank">Cheetah3D</a>, as I felt what will be better as a market stand roof for a carpet dealer than a carpet? So let&#8217;s create a plane.</p>
<p><em><strong><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts01.jpg"><img class="alignnone size-full wp-image-4896" title="matts01" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts01.jpg" alt="" width="400" height="384" /></a></strong></em></p>
<p>We now use one of the carpets we made for this as a texture. We use a Bend to bend it a little.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts02.jpg"><img class="alignnone size-full wp-image-4895" title="matts02" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts02.jpg" alt="" width="400" height="238" /></a></p>
<p>Setting the transparency to be taken from the Alpha channel.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts05.jpg"><img class="alignnone size-full wp-image-4892" title="matts05" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts05.jpg" alt="" width="282" height="94" /></a></p>
<p>Now, we use the Magnet tool to make it look <em>hung</em>.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts03.jpg"><img class="alignnone size-full wp-image-4894" title="matts03" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts03.jpg" alt="" width="400" height="291" /></a></p>
<p>We then create a cylinder, stretch it like a pole, and copy it and place one under each bump.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts04.jpg"><img class="alignnone size-full wp-image-4893" title="matts04" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts04.jpg" alt="" width="400" height="443" /></a></p>
<p>For these we need wood texture, and I start <a href="http://www.filterforge.com/?affiliateid=200100725" target="_blank">FilterForge</a> and use a filter called Wood Generator. here is the texture map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts06.jpg"><img class="alignnone size-full wp-image-4891" title="matts06" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts06.jpg" alt="" width="400" height="400" /></a></p>
<p>And here is the Normal map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts07.jpg"><img class="alignnone size-full wp-image-4890" title="matts07" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts07.jpg" alt="" width="400" height="400" /></a></p>
<p>Applying the texture to the poles using a Cylinder UV mapping works great.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts08.jpg"><img class="alignnone size-full wp-image-4889" title="matts08" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts08.jpg" alt="" width="400" height="344" /></a></p>
<p>And here is the complete market stand.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/matts09.jpg"><img class="alignnone size-full wp-image-4888" title="matts09" src="http://4eyes.code66.se/wp-content/uploads/2010/08/matts09.jpg" alt="" width="391" height="389" /></a></p>
]]></content:encoded>
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		<title>The Egyptian market square &#8211; part five</title>
		<link>http://4eyes.code66.se/?p=4878</link>
		<comments>http://4eyes.code66.se/?p=4878#comments</comments>
		<pubDate>Sat, 04 Sep 2010 05:00:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[FilterForge]]></category>
		<category><![CDATA[OmniGraffle]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4878</guid>
		<description><![CDATA[Today we&#8217;re gonna fix the grinder&#8217;s stand, where you can get your knives and axes sharpened. But first we start FilterForge to play with a filter I did a while back but never polished. I finally found a way to make money with FilterForge, or maybe not. Here is a pile of copper and small [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re gonna fix the grinder&#8217;s stand, where you can get your knives and axes sharpened.</p>
<p><span id="more-4878"></span>But first we start <a href="http://www.filterforge.com/?affiliateid=200100725" target="_blank">FilterForge</a> to play with a filter I did a while back but never polished. I finally found a way to make money with FilterForge, or maybe not.</p>
<p>Here is a pile of copper and small silver coins.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder01.jpg"><img class="alignnone size-full wp-image-4885" title="grinder01" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder01.jpg" alt="" width="400" height="400" /></a></p>
<p>And here are a few larger coins, gold and silver or something similar.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder02.jpg"><img class="alignnone size-full wp-image-4884" title="grinder02" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder02.jpg" alt="" width="400" height="400" /></a></p>
<p>Now we use <a href="http://www.omnigroup.com/applications/omnigraffle/" target="_blank">OmniGraffle</a> to assemble the grinder&#8217;s stand, and first of all, we give him a basket with his money. <em>I will have to create a few silhouette figures , like a head, a crown, two swords, all in FilterForge, then I can release this filter to the public.</em></p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder03.jpg"><img class="alignnone size-full wp-image-4883" title="grinder03" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder03.jpg" alt="" width="400" height="400" /></a></p>
<p>Now when we got this great money basket, we can concentrate on the rest. I modify a dirt filter from FilterForge 1 and use a shape to make it blur in the outer end.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder04.jpg"><img class="alignnone size-full wp-image-4882" title="grinder04" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder04.jpg" alt="" width="400" height="400" /></a></p>
<p>And another dirt.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder05.jpg"><img class="alignnone size-full wp-image-4881" title="grinder05" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder05.jpg" alt="" width="400" height="400" /></a></p>
<p>Now we assemble it, adding a few items from my repository, like axes, a sickles, a stool and a table.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder06.jpg"><img class="alignnone size-full wp-image-4880" title="grinder06" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder06.jpg" alt="" width="400" height="356" /></a></p>
<p>And when we place it on the market, it looks like this</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder07.jpg"><img class="alignnone size-full wp-image-4879" title="grinder07" src="http://4eyes.code66.se/wp-content/uploads/2010/08/grinder07.jpg" alt="" width="367" height="314" /></a></p>
<p>You can see how much dirt he has spread on the ground.</p>
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		<item>
		<title>CropIt 1.0.2</title>
		<link>http://4eyes.code66.se/?p=4969</link>
		<comments>http://4eyes.code66.se/?p=4969#comments</comments>
		<pubDate>Fri, 03 Sep 2010 08:01:41 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[CropIt!]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4969</guid>
		<description><![CDATA[OK, I fixed CropIt! to work better with images where the item you wanna crop is not really centered. CropIt!.app]]></description>
			<content:encoded><![CDATA[<p>OK, I fixed CropIt! to work better with images where the item you wanna crop is not really centered.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/09/CropIt.app_.zip">CropIt!.app</a></p>
]]></content:encoded>
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		<item>
		<title>The Egyptian market square &#8211; part four</title>
		<link>http://4eyes.code66.se/?p=4866</link>
		<comments>http://4eyes.code66.se/?p=4866#comments</comments>
		<pubDate>Fri, 03 Sep 2010 05:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[Cheetah3D]]></category>
		<category><![CDATA[FilterForge]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4866</guid>
		<description><![CDATA[Today we&#8217;re gonna make an item that I found that I did miss, a low basket for fruits or something else. We start with Cheetah3D and create a round plane. Now we set it to 90 points around, and two steps for the plane. We then select the center circular polygon, and move it downwards. [...]]]></description>
			<content:encoded><![CDATA[<p>Today we&#8217;re gonna make an item that I found that I did miss, a low basket for fruits or something else.</p>
<p><span id="more-4866"></span>We start with <a href="http://www.cheetah3d.com/" target="_blank">Cheetah3D</a> and create a round plane.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket01.jpg"><img class="alignnone size-full wp-image-4876" title="basket01" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket01.jpg" alt="" width="400" height="270" /></a></p>
<p>Now we set it to 90 points around, and two steps for the plane. We then select the center circular polygon, and move it downwards.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket02.jpg"><img class="alignnone size-full wp-image-4875" title="basket02" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket02.jpg" alt="" width="400" height="293" /></a></p>
<p>Now, we start <a href="http://www.filterforge.com/?affiliateid=200100725" target="_blank">FilterForge</a> to create a nice weave texture, I use a filter called Basket Weaving, by Constantin Malakov. Here is the texture map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket03.jpg"><img class="alignnone size-full wp-image-4874" title="basket03" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket03.jpg" alt="" width="400" height="400" /></a></p>
<p>And the Normal map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket04.jpg"><img class="alignnone size-full wp-image-4873" title="basket04" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket04.jpg" alt="" width="400" height="400" /></a></p>
<p>Now, we apply the texture to the to be basket, and UV map it.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket05.jpg"><img class="alignnone size-full wp-image-4872" title="basket05" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket05.jpg" alt="" width="400" height="298" /></a></p>
<p>We now need a wooden rim to it, so we create a Torus ring, where we set the ring polygons to only four, giving us a square profile on the ring.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket06.jpg"><img class="alignnone size-full wp-image-4871" title="basket06" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket06.jpg" alt="" width="400" height="206" /></a></p>
<p>Now, back into FilterForge and we use a Filter I made here on 4eyes some time ago, chopped wood. First the texture map</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket07.jpg"><img class="alignnone size-full wp-image-4870" title="basket07" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket07.jpg" alt="" width="400" height="400" /></a></p>
<p>Then the Normal map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket08.jpg"><img class="alignnone size-full wp-image-4869" title="basket08" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket08.jpg" alt="" width="400" height="400" /></a></p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket08.jpg"></a>Now, we apply that texture, and UV map it. I used flat mapping as it was hard to map the wood on this shape.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket09.jpg"><img class="alignnone size-full wp-image-4868" title="basket09" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket09.jpg" alt="" width="400" height="314" /></a></p>
<p>And here it is, a new basket.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/basket10.jpg"><img class="alignnone size-full wp-image-4867" title="basket10" src="http://4eyes.code66.se/wp-content/uploads/2010/08/basket10.jpg" alt="" width="400" height="400" /></a></p>
<p>I think this basket turned out really good, and tomorrow I think you will see what I wanted to use it for.</p>
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		<item>
		<title>The Egyptian market square &#8211; part three</title>
		<link>http://4eyes.code66.se/?p=4855</link>
		<comments>http://4eyes.code66.se/?p=4855#comments</comments>
		<pubDate>Thu, 02 Sep 2010 05:00:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Mapmaking]]></category>
		<category><![CDATA[Tools of the trade]]></category>
		<category><![CDATA[OmniGraffle]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4855</guid>
		<description><![CDATA[Today we will assemble some market stands for the market. Finally put all those pieces to use. We start OmniGraffle to assemble the millers stand first. Adding the sacks and a crate to the market stand we did before. Now we attach a market cloth roof to it. And we place it on the map. [...]]]></description>
			<content:encoded><![CDATA[<p>Today we will assemble some market stands for the market. Finally put all those pieces to use.</p>
<p><span id="more-4855"></span>We start <a href="http://www.omnigroup.com/applications/omnigraffle/" target="_blank">OmniGraffle</a> to assemble the millers stand first. Adding the sacks and a crate to the market stand we did before.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore201.jpg"><img class="alignnone size-full wp-image-4863" title="estore201" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore201.jpg" alt="" width="400" height="347" /></a></p>
<p>Now we attach a market cloth roof to it.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore202.jpg"><img class="alignnone size-full wp-image-4862" title="estore202" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore202.jpg" alt="" width="400" height="342" /></a></p>
<p>And we place it on the map.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore203.jpg"><img class="alignnone size-full wp-image-4861" title="estore203" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore203.jpg" alt="" width="264" height="291" /></a></p>
<p>Next up is the fine cloth stand, but we make it a little grungy, using the oil barrels and some planks.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore204.jpg"><img class="alignnone size-full wp-image-4860" title="estore204" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore204.jpg" alt="" width="295" height="481" /></a></p>
<p>Now we add some cloth rolls to it, and a market stand roof.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore205.jpg"><img class="alignnone size-full wp-image-4859" title="estore205" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore205.jpg" alt="" width="400" height="488" /></a></p>
<p>And here it is, on the market square somewhere.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore206.jpg"><img class="alignnone size-full wp-image-4858" title="estore206" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore206.jpg" alt="" width="375" height="354" /></a></p>
<p>Two down, many to go, so we keep working today. We place the wood rack on the wagon we made, and add the wood pile to it, and we got a someone selling fire wood.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore207.jpg"><img class="alignnone size-full wp-image-4857" title="estore207" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore207.jpg" alt="" width="301" height="383" /></a></p>
<p>The last one today uses our permanent grass clad market roof, adding a lot of different crates to it, we got a nice market stand.</p>
<p><a href="http://4eyes.code66.se/wp-content/uploads/2010/08/estore208.jpg"><img class="alignnone size-full wp-image-4856" title="estore208" src="http://4eyes.code66.se/wp-content/uploads/2010/08/estore208.jpg" alt="" width="266" height="392" /></a></p>
<p>So, now we have placed four market stands on the map, but we still got so much more to do before we can call it a day.</p>
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		<item>
		<title>One year and 370+ posts later</title>
		<link>http://4eyes.code66.se/?p=4923</link>
		<comments>http://4eyes.code66.se/?p=4923#comments</comments>
		<pubDate>Wed, 01 Sep 2010 14:09:39 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[News]]></category>

		<guid isPermaLink="false">http://4eyes.code66.se/?p=4923</guid>
		<description><![CDATA[4eyes have now been up in the current shape for one year, serving you over 370+ posts about mapmaking, adventure creation and other RPG related matters. I hope the coming year will be even more interesting, but the uncertainty of the future of Dundjinni and the recent suspension of www.ninegods.com make me a little worried. [...]]]></description>
			<content:encoded><![CDATA[<p>4eyes have now been up in the current shape for one year, serving you over 370+ posts about mapmaking, adventure creation and other RPG related matters.</p>
<p>I hope the coming year will be even more interesting, but the uncertainty of the future of Dundjinni and the recent suspension of www.ninegods.com make me a little worried. Where is the map making community moving now? RPGMapshare is still alive and kicking.</p>
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