{"id":1142,"date":"2009-10-27T08:36:23","date_gmt":"2009-10-27T06:36:23","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=1142"},"modified":"2009-10-27T08:36:23","modified_gmt":"2009-10-27T06:36:23","slug":"making-a-house-in-omnigraffle-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=1142","title":{"rendered":"Making a house in OmniGraffle &#8211; part one"},"content":{"rendered":"<p>So, we make another break in the Marda-Zam series to create a house using <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>.<br \/>\nWe&#8217;ve used it before and I have shown some of the tricks I use, but now we&#8217;re gonna do some nifty things with it.<\/p>\n<p><!--more--><\/p>\n<p>So, below is the house I am building for a map. A stone house with wooden floor, a typical classy farmer house in some village.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1143\" title=\"housetut-1\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-1.jpg\" alt=\"housetut-1\" width=\"550\" height=\"643\" \/><\/a><\/p>\n<p>I&#8217;ve used my Porch Construction kit to construct the porch, and I&#8217;ve used <a href=\"http:\/\/www.luxology.com\/imageSynth\/\" target=\"_blank\">ImageSynth<\/a> to create some of the images I use as textures. Original images is used with courtesy of Bogie at the <a href=\"http:\/\/www.dundjinni.com\" target=\"_blank\">Dundjinni<\/a> forum.\u00a0The wood textures are all rendered using <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>.<\/p>\n<p>I have done some wall outlines using the polygon tool, you can see the outline. Now I need a wall to go inwards, so I just add a few dots to the polygon object by double clicking the line, like this:<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1144\" title=\"housetut-2\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-2.jpg\" alt=\"housetut-2\" width=\"279\" height=\"202\" \/><\/a><\/p>\n<p>In this closeup you can see the four new dots, or vertices on the polygon object. I now drag those new dots, the two in the middle to the left, and I get a wall section in that direction. I use a grid of 16 units (one 16th inch per gridsegment), so I can make the walls straight.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1145\" title=\"housetut-3\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-3.jpg\" alt=\"housetut-3\" width=\"389\" height=\"568\" \/><\/a><\/p>\n<p>So, here is the wall segment I just did. Now we do the same thing with the other wall.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1146\" title=\"housetut-4\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-4.jpg\" alt=\"housetut-4\" width=\"203\" height=\"154\" \/><\/a><\/p>\n<p>I make four new vertices, and drag the two in the middle downwards, and adjust the other two as corners so the walls keep straight.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1147\" title=\"housetut-5\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/housetut-5.jpg\" alt=\"housetut-5\" width=\"283\" height=\"373\" \/><\/a><\/p>\n<p>And there it is. Then I add shadows using a polygon, and linear two color fill from black 100% opacity to black 0% opacity, then you can tweak the blending so it looks good. To get the illusion of higher walls, you just make the shadow wider.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/house-6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1149\" title=\"house-6\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/10\/house-6.jpg\" alt=\"house-6\" width=\"256\" height=\"119\" \/><\/a><\/p>\n<p>The color setup controller i OmniGraffle.<\/p>\n<p>So, now you can build houses in OmniGraffle, but we will continue decorate this house, render some stuff, make textures, this will be fun!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, we make another break in the Marda-Zam series to create a house using OmniGraffle. We&#8217;ve used it before and I have shown some of the tricks I use, but now we&#8217;re gonna do some nifty things with it.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[],"class_list":["post-1142","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1142","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1142"}],"version-history":[{"count":3,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1142\/revisions"}],"predecessor-version":[{"id":1215,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1142\/revisions\/1215"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1142"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1142"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1142"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}