{"id":1385,"date":"2009-11-13T06:46:13","date_gmt":"2009-11-13T04:46:13","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=1385"},"modified":"2009-11-13T06:47:23","modified_gmt":"2009-11-13T04:47:23","slug":"making-a-castle-wall-in-omnigraffle","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=1385","title":{"rendered":"Making a castle wall in OmniGraffle"},"content":{"rendered":"<p>So, what more can we make and what kind of floor tiles do we need? Castle and town tiles for making basic street etc is probably something every DM needs, so lets do it.<\/p>\n<p><!--more-->So, we start with making some tiles, this time we pick a new tile back at <a href=\"http:\/\/www.cgtextures.com\/\" target=\"_blank\">CGTextures<\/a>, a round pavement that looks pretty medieval to me.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1386\" title=\"ct1\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct1.jpg\" alt=\"ct1\" width=\"400\" height=\"300\" \/><\/a><\/p>\n<p>We run it in <a href=\"http:\/\/www.luxology.com\/imageSynth\/\" target=\"_blank\">ImageSynth<\/a>, to make it as a seamlessly tiling texture, like this, using just basic settings, no fiddling this time either. The more random a texture is, the better it is handled by ImageSynth.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1387\" title=\"ct2\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct2.jpg\" alt=\"ct2\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>Now, I will try something new, I will place this castle seaside, and I will use one of my <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> filters to render beach gravel for the beach, and then use the <a href=\"http:\/\/www.filterforge.com\/filters\/7651.html\" target=\"_blank\">water caustics filter<\/a> by Indigo Ray to make some nice water effects.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1390\" title=\"ct4\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct4.jpg\" alt=\"ct4\" width=\"300\" height=\"300\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1389\" title=\"ct3\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct3.jpg\" alt=\"ct3\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>The beach graveland \u00a0the same tile with water caustics. I also create a version of the water caustics stones with a blurred right edge, but usual, too large to post here.<\/p>\n<p>Now its time to start <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>, and to setup a canvas that is 6&#8243; x 4&#8243;. We start by adding the pavement texture to the canvas, and size it 3&#8243; x 4&#8243;.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1391\" title=\"ct5\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct5.jpg\" alt=\"ct5\" width=\"249\" height=\"170\" \/><\/a><\/p>\n<p>Now, we set the grid to 16 parts (1\/16 inch), so we can work with details.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1392\" title=\"ct6\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct6.jpg\" alt=\"ct6\" width=\"350\" height=\"238\" \/><\/a><\/p>\n<p>We create a polygon rectangle, like this, and we then set the fill to a Linear Blend from black with 100% opacity to black with 0% opacity, and turn the gradient like below.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1397\" title=\"ct10\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct10.jpg\" alt=\"ct10\" width=\"244\" height=\"115\" \/><\/a><\/p>\n<p>If you have followed this site, you know that this is how you make a shadow.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1393\" title=\"ct7\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct7.jpg\" alt=\"ct7\" width=\"233\" height=\"309\" \/><\/a><\/p>\n<p>Looks nice, now we have a wall for out castle, but something is still missing. We copy the shadowbar, turn it 90 degrees and size it to 1\/2&#8243;, copy that turn 180 degrees and not it down, like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1394\" title=\"ct8\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct8.jpg\" alt=\"ct8\" width=\"300\" height=\"334\" \/><\/a><\/p>\n<p>Look, this turns out really good. Now group those two, and copy them and place them evenly along the wall.<br \/>\nWe now add the beach gravel tile, and copy it so we cover all four squares beside the wall.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct9.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1395\" title=\"ct9\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct9.jpg\" alt=\"ct9\" width=\"248\" height=\"400\" \/><\/a><\/p>\n<p>Now we add a row of the blurred watery stones, and an extra row of the beach gravel, as we need to come below the blur. Again, layers is your friend.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1398\" title=\"ct11\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ct11.jpg\" alt=\"ct11\" width=\"138\" height=\"450\" \/><\/a><\/p>\n<p>So, were done, but first we added a small shadow on the outside as well.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/castlewall-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1400\" title=\"castlewall-1\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/castlewall-1.jpg\" alt=\"castlewall-1\" width=\"432\" height=\"288\" \/><\/a><\/p>\n<p>I think this is a good start, more castle walls and town walls to follow, and some streets maybe, and a pier, a park, oh. getting carried away, sorry. OK, here is the .graffle file, <a href=\"http:\/\/homepge.mac.com\/guru66\/4EYes\/castlewall-1.graffle.zip\" target=\"_blank\">castlewall-1.graffle.zip<\/a>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, what more can we make and what kind of floor tiles do we need? Castle and town tiles for making basic street etc is probably something every DM needs, so lets do it.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[13,11,10],"class_list":["post-1385","post","type-post","status-publish","format-standard","hentry","category-mapmaking","tag-filterforge","tag-imagesynth","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1385"}],"version-history":[{"count":8,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1385\/revisions"}],"predecessor-version":[{"id":1462,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1385\/revisions\/1462"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1385"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}