{"id":1607,"date":"2009-11-29T08:24:51","date_gmt":"2009-11-29T06:24:51","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=1607"},"modified":"2009-11-29T08:26:24","modified_gmt":"2009-11-29T06:26:24","slug":"making-a-mundane-hammer-the-handle","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=1607","title":{"rendered":"Making a mundane hammer &#8211; the handle"},"content":{"rendered":"<p>Welcome back to this episode of making mundane tools for the decoration of you battle maps. We will continue today with the hammer shaft.<\/p>\n<p><!--more--><\/p>\n<p>So, start up <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> again, open the file from yesterday.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1623\" title=\"ha07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha07.jpg\" alt=\"ha07\" width=\"197\" height=\"359\" \/><\/a><\/p>\n<p>First, we create a cylinder, and shape it a little oval, and size it as a shaft.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1622\" title=\"ha08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha08.jpg\" alt=\"ha08\" width=\"206\" height=\"482\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha09.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1621\" title=\"ha09\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha09.jpg\" alt=\"ha09\" width=\"211\" height=\"359\" \/><\/a><\/p>\n<p>Then, using first that Bulge, then the Taper tool, we change the shape from machine made to hand made. Remember, there are no machines in most fantasy settings.<\/p>\n<p>So, we need a texture, wood texture for the shaft, an I just happened to have been looking at a hammer I have at home. <em>The hammer really belongs to my son, and he got that for his 1st birthday from a friend of \u00a0mine (DM Thomas), as every kid needs a real hammer, not plastic toys from China.<\/em><\/p>\n<p>So, that hammer had a hard wood shaft with a very special texture that I don&#8217;t have anywhere, so lest make one in <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, what else?<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1620\" title=\"ha10\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha101.jpg\" alt=\"ha10\" width=\"226\" height=\"210\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1619\" title=\"ha11\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha11.jpg\" alt=\"ha11\" width=\"315\" height=\"295\" \/><\/a><\/p>\n<p>First, we create a <strong>3-Color Gradient<\/strong>, and set that up like this. As you can see, this leaves very little settings for the basic color, but we just want this to look a certain way.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha12.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1618\" title=\"ha12\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha12.jpg\" alt=\"ha12\" width=\"244\" height=\"278\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha13.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1617\" title=\"ha13\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha13.jpg\" alt=\"ha13\" width=\"314\" height=\"400\" \/><\/a><\/p>\n<p>Then add a <strong>Cells Noise<\/strong>, and set it up this way. We&#8217;re gonna use this for two things. if you remember making the chopped wood texture, you will recognize the next step.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha14.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1616\" title=\"ha14\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha14.jpg\" alt=\"ha14\" width=\"226\" height=\"158\" \/><\/a><\/p>\n<p>An <strong>Elevation Gradient<\/strong>, that we connect as follows. Output from the <strong>3-Color Gradient<\/strong> to the <em>Gradient<\/em> input, and output from the <strong>Cells Noise<\/strong> to the <em>Elevation<\/em> input.<\/p>\n<p>But we&#8217;re not stopping there yet.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha15.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1615\" title=\"ha15\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha15.jpg\" alt=\"ha15\" width=\"203\" height=\"158\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha23.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1631\" title=\"ha23\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha23.jpg\" alt=\"ha23\" width=\"314\" height=\"155\" \/><\/a><\/p>\n<p>Now, add a <strong>Threshold<\/strong> component, and connect the output from the <strong>Cells Noise<\/strong> to the <em>Source<\/em> input of the <strong>Threshold<\/strong> component, and set it up like this, the very hard filtering is the basis for this little trick.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha17.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1613\" title=\"ha17\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha17.jpg\" alt=\"ha17\" width=\"239\" height=\"198\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1614\" title=\"ha16\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha16.jpg\" alt=\"ha16\" width=\"309\" height=\"270\" \/><\/a><\/p>\n<p>Now, set the <strong>Result<\/strong> component to <em>Surface<\/em>, and connect the output from the <strong>Elevation Gradient<\/strong> to the <em>Surface Color<\/em> input, and the output from the <strong>Threshold<\/strong> component to the <em>Height<\/em> input. Set the Reflectivity slider to about <strong>8<\/strong>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha20.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1625\" title=\"ha20\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha20.jpg\" alt=\"ha20\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>This is the output. <em>I did rotate it 90 degrees to make it better for the shaft in the direction the shaft is in the Cheetah3D.<\/em><\/p>\n<p>This is the hammer, as a jpeg,<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha22.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1626\" title=\"ha22\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/ha22.jpg\" alt=\"ha22\" width=\"482\" height=\"240\" \/><\/a><\/p>\n<p>and here it is as a 300dpi png for your favorite mapping software, ready to use.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/hammer-new.4e.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1611\" title=\"hammer-new.4e\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/11\/hammer-new.4e.png\" alt=\"hammer-new.4e\" width=\"195\" height=\"124\" \/><\/a><\/p>\n<p>Yet another fun day is coming to an end. So, what will I do tomorrow? After reading Jonathan Roberts fantastic series at <a href=\"http:\/\/www.newbiedm.com\/\" target=\"_blank\">newbiedm<\/a>, I got an idea, on how to make some of those neat tricks he does in Gimp, in OmniGraffle, so you never know&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Welcome back to this episode of making mundane tools for the decoration of you battle maps. We will continue today with the hammer shaft.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[8],"tags":[12,13],"class_list":["post-1607","post","type-post","status-publish","format-standard","hentry","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1607","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1607"}],"version-history":[{"count":8,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1607\/revisions"}],"predecessor-version":[{"id":1680,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1607\/revisions\/1680"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1607"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1607"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1607"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}