{"id":1855,"date":"2009-12-12T10:04:18","date_gmt":"2009-12-12T08:04:18","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=1855"},"modified":"2009-12-12T10:04:18","modified_gmt":"2009-12-12T08:04:18","slug":"things-for-the-common-home-made-tables","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=1855","title":{"rendered":"Things for the common home &#8211; made tables"},"content":{"rendered":"<p>Today, we&#8217;re gonna make some tables, really. It has been a rather long way to get here. Mapmaking isn&#8217;t something that goes fast, unless you have a lot of preset items to choose from.<\/p>\n<p><!--more-->So, we got one more thing before we can rack&#8217;em up, stools. So, let&#8217;s start <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and make a stool. This time, as always we&#8217;re gonna do it a little different from last time, as every stool is different.<\/p>\n<p>We start with a cylinder this time too.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1858\" title=\"ta9-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-01.jpg\" alt=\"ta9-01\" width=\"265\" height=\"307\" \/><\/a><\/p>\n<p>Size it flat like a coin, and then use the <em>Catmull-Clark subdivide<\/em> to wear it a little. We then use the <em>Magnet<\/em> tool to wear the surface a little more.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1859\" title=\"ta9-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-02.jpg\" alt=\"ta9-02\" width=\"332\" height=\"204\" \/><\/a><\/p>\n<p>But wait, we need a good texture, so we take the chopped wood texture we did before, and do some changes to it, so let&#8217;s start up <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> again, that was a long time ago.<\/p>\n<p>We have a <strong>Blend<\/strong> component where we blend together the <strong>Height<\/strong> map, we will use the output from that one for something fun, so stay with me.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1860\" title=\"ta9-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-03.jpg\" alt=\"ta9-03\" width=\"227\" height=\"182\" \/><\/a><\/p>\n<p>We create two tonecurves, and attach two step curves to those, like this. This is to filter out the highest and lowest parts from the height map. We connect the output from the Blend that blends the Height map to the Source inputs of the two Tone Curves.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1861\" title=\"ta9-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-04.jpg\" alt=\"ta9-04\" width=\"450\" height=\"317\" \/><\/a><\/p>\n<p>Now, we create two 3-Color Gradients, with two out of three colors set to transparent, and one set to a color with about 90% opacity. Almost white color for the high, and black color for the low. Then we create two Elevation Gradients, one for high and one for low, and connect the 3-Color Gradients to the Gradient input, and the results from the \u00a0Tone Curves to the Gradient inputs. \u00a0We then blend the result from the high Elevation Gradient over the wood texture we previously sent directly to the Result component. We set the opacity to about 50% and the transfer mode to Normal. We then pass the result from this, to a corresponding chain for the low Elevation Gradient.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1862\" title=\"ta9-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-05.jpg\" alt=\"ta9-05\" width=\"400\" height=\"476\" \/><\/a><\/p>\n<p>Here are the texture and the bump map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/t9-05a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1874\" title=\"t9-05a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/t9-05a.jpg\" alt=\"t9-05a\" width=\"300\" height=\"300\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/t9-05b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1875\" title=\"t9-05b\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/t9-05b.jpg\" alt=\"t9-05b\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>OK, back to Cheeatah3D again, to continue to work on the stool. We use the UV-Mapper to map the newly created texture onto the stool.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1863\" title=\"ta9-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-06.jpg\" alt=\"ta9-06\" width=\"350\" height=\"361\" \/><\/a><\/p>\n<p>So, now we&#8217;re gonna make some legs for the stool, and this time, we&#8217;re gonna cheat, as we won&#8217;t show this stool in any direction except top-down. We create a sphere, and size it pretty small, and set another wood texture on it, some we&#8217;ve used before.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1864\" title=\"ta9-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-07.jpg\" alt=\"ta9-07\" width=\"293\" height=\"135\" \/><\/a><\/p>\n<p>We place one ball in each postion of the clock, 12, 3, 6 and nine.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1865\" title=\"ta9-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-08.jpg\" alt=\"ta9-08\" width=\"348\" height=\"176\" \/><\/a><\/p>\n<p>And here is our stool.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1866\" title=\"ta9-10\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-10.jpg\" alt=\"ta9-10\" width=\"229\" height=\"229\" \/><\/a><\/p>\n<p>So, now, finally, let&#8217;s make some tables.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1867\" title=\"ta9-11\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-11.jpg\" alt=\"ta9-11\" width=\"313\" height=\"189\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-12.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1868\" title=\"ta9-12\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-12.jpg\" alt=\"ta9-12\" width=\"311\" height=\"200\" \/><\/a><\/p>\n<p>First, I created a bunch of made tables without any stools, as you sometimes want to have different stools, benches or even chairs.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-13.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1869\" title=\"ta9-13\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-13.jpg\" alt=\"ta9-13\" width=\"500\" height=\"393\" \/><\/a><\/p>\n<p>This is one table in a closeup, with stools under.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-14.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1870\" title=\"ta9-14\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-14.jpg\" alt=\"ta9-14\" width=\"418\" height=\"290\" \/><\/a><\/p>\n<p>And here are four ready to use tables.<\/p>\n<p><em><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-15.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1871\" title=\"ta9-15\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/ta9-15.jpg\" alt=\"ta9-15\" width=\"350\" height=\"396\" \/><\/a><\/em><\/p>\n<p>And finally, a made table <em>in action<\/em>.<\/p>\n<p>Sorry for this rather long post, but I hope you enjoyed it. It really shows how to build your map pieces piece by piece, and how you can evolve previously made pieces. Remember to always save the different pieces and not only save the results, as you will soon see that we will evolve this even further.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we&#8217;re gonna make some tables, really. It has been a rather long way to get here. Mapmaking isn&#8217;t something that goes fast, unless you have a lot of preset items to choose from.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[12,13,10],"class_list":["post-1855","post","type-post","status-publish","format-standard","hentry","category-mapmaking","tag-cheetah3d","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1855"}],"version-history":[{"count":8,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1855\/revisions"}],"predecessor-version":[{"id":1915,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/1855\/revisions\/1915"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1855"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}