{"id":2092,"date":"2009-12-28T09:56:15","date_gmt":"2009-12-28T07:56:15","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=2092"},"modified":"2009-12-28T09:56:15","modified_gmt":"2009-12-28T07:56:15","slug":"mundane-stuff-a-box-of-slag","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=2092","title":{"rendered":"Mundane stuff &#8211; a box of slag"},"content":{"rendered":"<p>OK, I was playing around with <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> 2 Beta stage 2, and made this beautiful slag texture, so I decided to make a box of slag from the mines where the Iron dwarves have their mines. Check my map competition entry if you don&#8217;t get this.<\/p>\n<p><!--more-->So, we fire up <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and make a box, they way we have done so many times. make a box, clone, shrink, move and remove, and we got this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2093\" title=\"slb01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb01.jpg\" alt=\"\" width=\"239\" height=\"261\" \/><\/a><\/p>\n<p>We add a standard wood texture to it from one if the ones we made before and saved within Cheetah3D.<\/p>\n<p>Now, we create a Relief, which is a random height mapped plane that is good for many things, like \u00a0a pile of something in a box.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2094\" title=\"slb02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb02.jpg\" alt=\"\" width=\"239\" height=\"154\" \/><\/a><\/p>\n<p>So, we apply the slag texture to the relief. The slag texture looks like this:<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2095\" title=\"slb03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb03.jpg\" alt=\"\" width=\"239\" height=\"239\" \/><\/a><\/p>\n<p>I know, with a different coloring, it could be an astroid or the surface of the moon.The craters were created with bombers\/particles, and the beautiful lightning\/shadowing effect with the new Ambient Occlusion feature. It is very time consuming to render, but it is still a beta, and it generate gorgeous textures so it is worth every minute. This one took about 5 minutes to render.<\/p>\n<p>So, now we render the final box, and apply some shadows to it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2096\" title=\"slb04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/12\/slb04.jpg\" alt=\"\" width=\"261\" height=\"261\" \/><\/a><\/p>\n<p>So, something to put somewhere to spice up your maps.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>OK, I was playing around with FilterForge 2 Beta stage 2, and made this beautiful slag texture, so I decided to make a box of slag from the mines where the Iron dwarves have their mines. Check my map competition entry if you don&#8217;t get this.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[12,13],"class_list":["post-2092","post","type-post","status-publish","format-standard","hentry","category-mapmaking","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2092","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2092"}],"version-history":[{"count":4,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2092\/revisions"}],"predecessor-version":[{"id":2161,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2092\/revisions\/2161"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2092"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2092"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2092"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}