{"id":2563,"date":"2010-01-27T07:00:25","date_gmt":"2010-01-27T05:00:25","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=2563"},"modified":"2010-01-23T02:51:04","modified_gmt":"2010-01-23T00:51:04","slug":"making-a-map-in-dundjinni-part-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=2563","title":{"rendered":"Making a map in Dundjinni &#8211; part three"},"content":{"rendered":"<p>This feels good, making a real map again, not only making small items to use for maps. Today, we&#8217;re gonna start to layout some stuff for the ruins of Eastport. We start off where we lest yesterday, and open up the map in <a href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a>.<\/p>\n<p><!--more-->As you can see, I&#8217;ve added a part of the jetty, or walkway that is broken, and I&#8217;ve added some old paved roads too. Remember that we made that broken paved road filter nor so long ago. Also, I added some bush like grass, where I will add some bushes. If you wonder what that blue square is, that is the drawing tool set to 5&#8242;, one square. I sued it to draw the roads and it ended up on my screenshot, things like that can happen.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2570\" title=\"ep3-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-01.jpg\" alt=\"\" width=\"440\" height=\"600\" \/><\/a><\/p>\n<p>Now, I though I needed some floor tile textures that looks like debris, broken stones. I need the ground of the ruins to look like a little overgrown broken stone. So here my best friend comes along, <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, <em>version 2 beta to be more accurate<\/em>, and I created a filter that can render debris grounds, with a lot of variations.<\/p>\n<p>Here are two samples of the two tile sets I rendered first. They take quite a while to render as I use the new cool light effects in FF2, about 4 minute per tile, and I rendered 16 of each tile, but I just start it then work, then start the next when the first is done.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-02a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2568\" title=\"ep3-02a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-02a.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-02b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2567\" title=\"ep3-02b\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-02b.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>And the second version.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-03a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2566\" title=\"ep3-03a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-03a.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-03b.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2565\" title=\"ep3-03b\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-03b.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>I think they look pretty good, and you can see some shadows in them, giving a little depth to the ground. So, I used these two to start to lay out the areas where I want the ruins to be. So far, I have very sharp edges between the areas, but I though I&#8217;ll take care of that later on. As you can see, I have the road drawn here as well, as this was a pretty organized village, more like a large keep. I made a place for a broken well, which I haven&#8217;t made yet.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-04a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2577\" title=\"ep3-04a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-04a.jpg\" alt=\"\" width=\"440\" height=\"511\" \/><\/a><\/p>\n<p>Now, I went to the Dundjinni forum and searched for ruined and ruins, and I found many pieces I didn&#8217;t have in my collection. So, I add a few to the map to see how it will look.<\/p>\n<p>So, this is the first part of the ruins of Eastport.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2583\" title=\"ep3-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep3-05.jpg\" alt=\"\" width=\"440\" height=\"440\" \/><\/a><\/p>\n<p>What we miss is a good ruined well, so we&#8217;ll make one tomorrow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This feels good, making a real map again, not only making small items to use for maps. Today, we&#8217;re gonna start to layout some stuff for the ruins of Eastport. We start off where we lest yesterday, and open up the map in Dundjinni.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[17,13],"class_list":["post-2563","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-dundjinni","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2563","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2563"}],"version-history":[{"count":9,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2563\/revisions"}],"predecessor-version":[{"id":2600,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2563\/revisions\/2600"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2563"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2563"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2563"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}