{"id":2685,"date":"2010-02-02T07:00:55","date_gmt":"2010-02-02T05:00:55","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=2685"},"modified":"2010-01-31T13:39:43","modified_gmt":"2010-01-31T11:39:43","slug":"making-a-map-in-dundjinni-%e2%80%93-part-nine","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=2685","title":{"rendered":"Making a map in Dundjinni \u2013 part nine"},"content":{"rendered":"<p>Today, we won&#8217;t be using\u00a0<a href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a> much at all, so the header is a little misleading, but it is a series and I&#8217;ll keep it. We will do some stuff in\u00a0<a href=\"http:\/\/www.daz3d.com\/i\/software\/bryce?_m=d\" target=\"_blank\">Bryce<\/a> and in\u00a0<a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> today.<\/p>\n<p><!--more--><\/p>\n<p><img decoding=\"async\" title=\"More...\" src=\"http:\/\/4eyes.code66.se\/wp-includes\/js\/tinymce\/plugins\/wordpress\/img\/trans.gif\" alt=\"\" \/>First off, I decided to make another series of bushes, so I got two in my upcoming kit for Dundjinni, and this time I used a Bryce tree as the basis, with willow leaves.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-01.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-01.jpg\" alt=\"\" width=\"450\" height=\"450\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-01.jpg\"><\/a>And the mask<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-02.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-02.jpg\" alt=\"\" width=\"450\" height=\"450\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-02.jpg\"><\/a>I was a little less ambitious with this one and made only seven variations, but that si enough. Here are a quick snapshot from Dundjinni with a few of them just randomly stamped.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-03.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-03.jpg\" alt=\"\" width=\"450\" height=\"380\" \/><\/a><\/p>\n<p>So, this was the Bryce session. I&#8217;ve learned that Bryce 7.0 is out in beta now, and that there will be a new vegetation generator, which I look forward to test, but it isn&#8217;t in the beta yet, but when I get it, I will try it and see if it can be used to generate great bushes.<\/p>\n<p>OK, what was our real goal today, yes floors for the underground parts of Eastport. I&#8217;ve been working on yet another filter in FilterForge, that can generate pretty good looking pavements or slate stone floors that have seen better days.<\/p>\n<p>Here are a few samples, and yes, the filter is way to complicated to show here, would take a week to just explain how it works.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-04.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-04.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>A green, probably moss or slime coated stone floor.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-05.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-05.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>A traditional stone paved floor, with a lot of cracks in it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-06.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-06.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>And a stone floor, more like sand stone, with cracks.<\/p>\n<p>With this new filter, I can generate pretty good underground textures for the Eastport dungeons.<\/p>\n<p>But, I was hooked by the idea of making a jetty or walkway directly in Dundjinni, or a pile of planks, so I made yet another filter, this one was made in less than 15 minutes, and it works really good, it makes planks. Here are a few sample planks, rendered on white in\u00a0<a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-07.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-07.jpg\" alt=\"\" width=\"450\" height=\"175\" \/><\/a><\/p>\n<p>And I did make some crack overlays, but I&#8217;m not that satisfied with them so I have to remake that filter a little.<\/p>\n<p>And here are some planks, and an old floor I made some weeks ago, and the cracks, all assembled in Dundjinni, the planks stamped using random selection and rotation, as I have them as covers.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-08.jpg\"><img loading=\"lazy\" decoding=\"async\" title=\"ep9-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/ep9-08.jpg\" alt=\"\" width=\"450\" height=\"450\" \/><\/a><\/p>\n<p>I know some of you who reads this and are in my game group really wanna play this and think you might get a hint or two. Guess what? I will show you stuff that won&#8217;t be the same in the real map, where the pot of gold is, there will be an acid pit, just so you know.<\/p>\n<p>And, I will take a little break in the Eastport making for a while, as I&#8217;ve come up with another idea worth testing.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we won&#8217;t be using\u00a0Dundjinni much at all, so the header is a little misleading, but it is a series and I&#8217;ll keep it. We will do some stuff in\u00a0Bryce and in\u00a0FilterForge today.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[20,13],"class_list":["post-2685","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-bryce","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2685"}],"version-history":[{"count":6,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2685\/revisions"}],"predecessor-version":[{"id":2726,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2685\/revisions\/2726"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2685"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}