{"id":2695,"date":"2010-02-03T07:00:13","date_gmt":"2010-02-03T05:00:13","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=2695"},"modified":"2010-02-03T07:53:35","modified_gmt":"2010-02-03T05:53:35","slug":"the-geomorphic-tavern-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=2695","title":{"rendered":"The never ending tavern &#8211; part one"},"content":{"rendered":"<p>Hello, this was a surprise to you all wasn&#8217;t it? We played a quick game with just my son as DM and me and a friend as players. It was a quick small adventure, and we used dungeon tiles from both WotC and Paizo for the various encounters. When we visited a tavern, we all agreed that we&#8217;ve seen this tavern before, then the idea came, a never ending tavern, where you have a few building blocks that mix and match, to build many different tavern, whenever there is a tavern, just put one together, and it will be a different tavern every time.<\/p>\n<p><!--more-->So, I started to think, and I came up with this basic plan.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2698\" title=\"gt1-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-01.jpg\" alt=\"\" width=\"327\" height=\"165\" \/><\/a><\/p>\n<p>Basically you will need three basic tiles, <strong>A<\/strong> (Common room with entrance), <strong>B<\/strong> (More common room) and <strong>C<\/strong><strong> <\/strong>(kitchen, and stairs up\/down).<\/p>\n<p>The, we need an extra 1 square wide wall tile to set walls between the sections, if we want that. Some taverns might just have the kitchen in the common room.<\/p>\n<p>What we then need is about 4-5 of each A, B and C, and the special wall sections, and we can build many different tavern layout.<\/p>\n<p>So, I will start to build this, but laying out A first, just the basic framework and flooring, then B &amp; C and the walls. When this is dome, we can fill make variations of each with different furnitures and decorations, that will still tile so you can mix and match the tavern of your choice, so let&#8217;s go.<\/p>\n<p>We launch <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>, and start to work on what will be section A and C.<\/p>\n<p>First, we create a rectangle, 3&#215;6 inches.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2702\" title=\"gt1-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-02.jpg\" alt=\"\" width=\"400\" height=\"215\" \/><\/a><\/p>\n<p>Then, we create a wooden floor texture using <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, and one of my old filters patched floor.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2707\" title=\"gt1-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-08.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>We set that texture as image of the rectangle, and set it to tile, and the scale to 20%<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2703\" title=\"gt1-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-03.jpg\" alt=\"\" width=\"400\" height=\"230\" \/><\/a><\/p>\n<p>Now, we create across, with white fill at 80% opacity, and place one on each intersection of gridlines on the map. We will use them instead of lines today.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2704\" title=\"gt1-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-04.jpg\" alt=\"\" width=\"400\" height=\"225\" \/><\/a><\/p>\n<p>Now, we look for a good stone wall texture at <a href=\"http:\/\/www.cgtextures.com\/\" target=\"_blank\">CGTexture<\/a>, and I found this one.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2708\" title=\"gt1-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-07.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>We create wall using the polygon tool, and set the image of the walls to this one, setting tiling and 20% size.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2705\" title=\"gt1-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-05.jpg\" alt=\"\" width=\"400\" height=\"211\" \/><\/a><\/p>\n<p>Each type item added is in a separate layer, for easy reordering and adding new items between layers. Now, we add a layer with wall shadows.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2706\" title=\"gt1-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/01\/gt1-06.jpg\" alt=\"\" width=\"400\" height=\"220\" \/><\/a><\/p>\n<p>This is a good start for the never ending tavern, tomorrow, we will make more pieces, and maybe we get time to add some furniture also.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Hello, this was a surprise to you all wasn&#8217;t it? We played a quick game with just my son as DM and me and a friend as players. It was a quick small adventure, and we used dungeon tiles from both WotC and Paizo for the various encounters. When we visited a tavern, we all [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[10],"class_list":["post-2695","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2695","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=2695"}],"version-history":[{"count":8,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2695\/revisions"}],"predecessor-version":[{"id":2780,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/2695\/revisions\/2780"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=2695"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=2695"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=2695"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}