{"id":299,"date":"2009-09-11T05:49:01","date_gmt":"2009-09-11T03:49:01","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=299"},"modified":"2009-09-11T05:49:01","modified_gmt":"2009-09-11T03:49:01","slug":"recreating-the-carnival-at-marda-zam-part-eight","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=299","title":{"rendered":"Recreating The Carnival at Marda-Zam &#8211; part eight"},"content":{"rendered":"<p>I decided we the maps first instead as you all know how to stat baddies. I&#8217;ll to the baddies some boring afternoon when it rains.\u00a0So, it&#8217;s time to define what parts of the first map that we need to create in scale battle maps from?<\/p>\n<p>The best way to do this is to look at the map, and define what areas are most likely to get some action in them.<\/p>\n<p><!--more-->By doing this, I used OmniGraffle to just draw an area, as you can see in the map below.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-300\" title=\"E1A-DM-posibleBMap-1\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/E1A-DM-posibleBMap-1.jpg\" alt=\"E1A-DM-posibleBMap-1\" width=\"450\" height=\"456\" \/><\/p>\n<p>The reason I wanted to bring the street into the map is simple. If I do not do that, the players may metagame, eeh, \u00a0assume, that there will not be any outside action. Even if they do not metagame on purpose, providing a map without it might subconsciously eliminate that as a possible area.<\/p>\n<p>Now, I divide this area into maps, keeping them 7&#8243; x 10&#8243; or (7.5&#8243; for the map which has the street part as it won&#8217;t connect to anything there. The reason I dropped the dormitory from the battle maps is just because it large, waste of inc. But as the adventure will contain the complete, uncut maps, any crafty DM that want to have a pillow war can print that part out too.<\/p>\n<p>This is how the map layout will look.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-301\" title=\"E1A-DM-bmaplayout-1\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/E1A-DM-bmaplayout-1.jpg\" alt=\"E1A-DM-bmaplayout-1\" width=\"450\" height=\"438\" \/><\/p>\n<p>As you can see, the fifth &#8220;page&#8221; will contain 2 map-parts. This time I did not consider page usage when I designed the original map, for many reasons. One, it was a &#8220;known&#8221; location that I wanted to map, real look override laziness. And two, I wanted to show that this is something to keep in mind when making maps, which we will do later on.<\/p>\n<p>When I cut battle maps for a large rendered map, I as I wrote before try to make the cut lines along gridlines. I also try to cut the digital map just a little larger, passing the gridlines on all sides, which makes mounting much easier, you can tape with a slight overlap from one side.<\/p>\n<p>This is going to be a long post today, we need to create the startup text for this adventure, in two versions, one for level one and one for level seven.<\/p>\n<hr \/>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">If there are fewer PCs than the remaining seats, DMs has to introduce a few other NPCs. I got a list of NPCs to choose from here:<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\"><span style=\"white-space: pre;\"> <\/span>&#8211;<span style=\"white-space: pre;\"> <\/span>The peacock, female. Speaks fast and seems to have had a little to much to drink, sounds like a true farm girl. Doesn\u2019t put so much into the bowl.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">&#8211; The rooster, male. A pretty tall person that speaks with a loud voice. He is jolly company, he drinks and orders drinks for the table, and spend quite a lot on the game. He is a captain of the city guards, on leave today.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">DM Note\u2028So, from here on, until instructed otherwise, all communications from the PCs are done using notes, passed from the PCs to you. You must prevent PCs who doesn\u2019t not know each other, to figure out who is a PC and who is an NPC.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">One PC might be working at the Golden Fox, but only one.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">The game Bladdish<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Bladdish is a game that is pretty similar to the game Bingo. Every table plays the blind. Usually, every player puts in an equal share, but sometimes someone with a steady purse, and the will to show it, says \u201don me\u201d, and pays the whole blind. The blind vary from place to place, depending on the economic situation of those who plays at the moment.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">After the blinds are payed, every table lay out 30 cards face up on the table, a bladdish deck contains 108 cards.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Now, first table, picks one card and call out its name. The first table that has that card face up, and yells Bladdish, becomes first table. Every table that had that card face up now removes it. The first table that has a clean table, wins all the money. The money is now put into the cup on the table. The next game, the blind is often payed by the won money for that table. After a number of rounds, about twenty, a good playing table in a ten table game can make some serious money.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Lights, camera, action<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">For DM, this all happens as a surprise round, so no actions can be made by the PCs when all this action takes place.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">And remember, this is a party, no one carries anything heavier than leather armor, unless you are a city guard on duty, or a guard\/bouncer at the Golden Fox. Weapons will probably be stowed under the table, except for daggers or other small weapons.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Level one start<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">The game has gone pretty good for the table where the you are sitting. The tree with yellow birds on the branches really knows this game, and both yells fast and pick the right cards that no one else have picked, which keeps first table at your table round after round.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">He must have spent a fortune, and you have over 70 gold pieces in that pot on the table.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Suddenly, you hear some thuds from above you, and a split second later, the huge pumpkin pulls out a dagger and stabs the tree with yellow birds on the branches, who falls \u00a0forward, straight over the game table with a scream, that ends abruptly. The ostrich with a pink tail snatches the pot, with all your money and runs away together with the huge pumpkin.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">A second later, a powerful explosion is heard from the fireplace, and the room is filled with a grey smoke that causes everyone to cough.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Coughing powder bomb\u2028Hazard<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Level 3 Lurker \u00a0\u2028XP 150<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">An explosive material that spreads a coughing gas in the room.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Hazard:<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">When triggered, anyone within 15 squares from the explosion will be attacked<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Attack<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Immediate Interrupt\u2028Target All creatures within 15 squares.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Attack:+5 vs Fortitude<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Hit: Target is stunned, save ends.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Miss: Target is stunned one round.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Countermeasure:<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Chew one leaf of the Promodolis plant<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Level seven start<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">The game has gone pretty good for the table where the you are sitting. The tree with yellow birds on the branches really knows this game, and both yells fast and pick the right cards that no one else have picked, which keeps first table at your table round after round.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">He must have spent a fortune, and you have over 70 gold pieces in that pot on the table.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Suddenly, you hear some thuds from above you, and a split second later, the huge pumpkin pulls out a dagger and stabs the tree with yellow birds on the branches, who falls \u00a0forward, straight over the game table with a scream, that ends abruptly. The ostrich with a pink tail snatches the pot, with all your money and runs away together with the huge pumpkin.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">A second later, a powerful explosion is heard from the fireplace, and the room is filled with a grey smoke that causes everyone to cough.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Coughing powder bomb\u2028Hazard<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Level 9 Lurker \u00a0\u2028XP 400<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">An explosive material that spreads a coughing gas in the room.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Hazard:<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">When triggered, anyone within 15 squares from the explosion will be attacked<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Attack<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Immediate Interrupt\u2028Target All creatures within 15 squares.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Attack:+13 vs Fortitude<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Hit: Target is stunned, save ends.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Miss: Target is stunned one round.<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Countermeasure:<\/div>\n<div id=\"_mcePaste\" style=\"position: absolute; left: -10000px; top: 768px; width: 1px; height: 1px; overflow-x: hidden; overflow-y: hidden;\">Chew one leaf of the Promodolis plant<\/div>\n<p>If there are fewer PCs than the remaining seats, DMs has to introduce a few other NPCs. I got a list of NPCs to choose from here:<\/p>\n<p><em>&#8211;\u00a0The peacock, female. Speaks fast and seems to have had a little to much to drink, sounds like a true farm girl. Doesn\u2019t put so much into the bowl.<\/em><\/p>\n<p><em> &#8211; The rooster, male. A pretty tall person that speaks with a loud voice. He is jolly company, he drinks and orders drinks for the table, and spend quite a lot on the game. He is a captain of the city guards, on leave today.<\/em><\/p>\n<p><strong>DM Note <\/strong><br \/>\nSo, from here on, until instructed otherwise, all communications from the PCs are done using notes, passed from the PCs to you. You must prevent PCs who doesn\u2019t not know each other, to figure out who is a PC and who is an NPC.One PC might be working at the Golden Fox, but only one.<\/p>\n<p><strong>The game Bladdish<\/strong><br \/>\nBladdish is a game that is pretty similar to the game Bingo. Every table plays the blind. Usually, every player puts in an equal share, but sometimes someone with a steady purse, and the will to show it, says \u201don me\u201d, and pays the whole blind. The blind vary from place to place, depending on the economic situation of those who plays at the moment.After the blinds are payed, every table lay out 30 cards face up on the table, a bladdish deck contains 108 cards.<\/p>\n<p>Now, first table, picks one card and call out its name. The first table that has that card face up, and yells Bladdish, becomes first table. Every table that had that card face up now removes it. The first table that has a clean table, wins all the money. The money is now put into the cup on the table. The next game, the blind is often payed by the won money for that table. After a number of rounds, about twenty, a good playing table in a ten table game can make some serious money.<\/p>\n<p><strong>Lights, camera, action<br \/>\n<span style=\"font-weight: normal;\">For DM, this all happens as a surprise round, so no actions can be made by the PCs when all this action takes place.<br \/>\nAnd remember, this is a party, no one carries anything heavier than leather armor, unless you are a city guard on duty, or a guard\/bouncer at the Golden Fox. Weapons will probably be stowed under the table, except for daggers or other small weapons.<\/span><\/strong><\/p>\n<p><strong>Level one start<br \/>\n<span style=\"font-weight: normal;\"><em>The game has gone pretty good for the table where the you are sitting. The tree with yellow birds on the branches really knows this game, and both yells fast and pick the right cards that no one else have picked, which keeps first table at your table round after round.<br \/>\nHe must have spent a fortune, and you have over 70 gold pieces in that pot on the table.<br \/>\nSuddenly, you hear some thuds from above you, and a split second later, the huge pumpkin pulls out a dagger and stabs the tree with yellow birds on the branches, who falls \u00a0forward, straight over the game table with a scream, that ends abruptly. The ostrich with a pink tail snatches the pot, with all your money and runs away together with the huge pumpkin.<br \/>\nA second later, a powerful explosion is heard from the fireplace, and the room is filled with a grey smoke that causes everyone to cough.<\/em><\/span><\/strong><\/p>\n<p><strong>Level seven start<br \/>\n<span style=\"font-weight: normal;\"><em>The game has gone pretty good for the table where the you are sitting. The tree with yellow birds on the branches really knows this game, and both yells fast and pick the right cards that no one else have picked, which keeps first table at your table round after round.<br \/>\nHe must have spent a fortune, and you have over 1200 gold pieces in that pot on the table.<br \/>\nSuddenly, you hear some thuds from above you, and a split second later, the huge pumpkin pulls out a dagger and stabs the tree with yellow birds on the branches, who falls \u00a0forward, straight over the game table with a scream, that ends abruptly. The ostrich with a pink tail snatches the pot, with all your money and runs away together with the huge pumpkin.<br \/>\nA second later, a powerful explosion is heard from the fireplace, and the room is filled with a grey smoke that causes everyone to cough.<\/em><\/span><\/strong><\/p>\n<hr \/>\n<p>That is more than enough for one day. Tomorrow, we&#8217;re gonna map up the cellars, and continue to evolve the story a little.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I decided we the maps first instead as you all know how to stat baddies. I&#8217;ll to the baddies some boring afternoon when it rains.\u00a0So, it&#8217;s time to define what parts of the first map that we need to create in scale battle maps from? The best way to do this is to look at [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-299","post","type-post","status-publish","format-standard","hentry","category-adventure_creation"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/299","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=299"}],"version-history":[{"count":14,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/299\/revisions"}],"predecessor-version":[{"id":443,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/299\/revisions\/443"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=299"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=299"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=299"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}