{"id":3124,"date":"2010-03-07T07:00:36","date_gmt":"2010-03-07T05:00:36","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=3124"},"modified":"2010-03-04T11:17:44","modified_gmt":"2010-03-04T09:17:44","slug":"changing-a-statue-to-stone-i-filterforge","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=3124","title":{"rendered":"Changing a statue to stone i FilterForge"},"content":{"rendered":"<p>Today I&#8217;m gonna try something that I&#8217;ve been eager to test, change the color\/texture of an object using a filter in <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilerForge<\/a>. Someone at the Dundjinni forum, had a statue and wanted it more stone like.<\/p>\n<p><!--more-->This was the original image made by probono upon a request:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.dundjinni.com\/forums\/uploads\/ProBono\/D4D_Cherub_Statue_PB.png\" alt=\"\" width=\"200\" height=\"200\" \/><\/p>\n<p>So, first we extract the alpha channel using an <strong>Get Alpha<\/strong> component, and we also extract the hue using a <strong>Extract HLS<\/strong> component.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3126\" title=\"cub01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub01.jpg\" alt=\"\" width=\"400\" height=\"331\" \/><\/a><\/p>\n<p>Now, we create a fast stone texture by connecting a <strong>Tiles<\/strong> component to a <strong>Noise Distortion <\/strong>component. We just want simple stone, nothing fancy here at all.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub01a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3127\" title=\"cub01a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub01a.jpg\" alt=\"\" width=\"400\" height=\"262\" \/><\/a><\/p>\n<p>Now we add some streaks of white to the stone, using a <strong>Perlin Noise<\/strong> component where we control the <em>Profile<\/em> using a <strong>Wave<\/strong>. Sending the output from the <strong>Noise Distortion<\/strong> as <em>Background <span style=\"font-style: normal;\">for the <strong>Perlin Noise<\/strong><\/span>.<\/em><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3128\" title=\"cub02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub02.jpg\" alt=\"\" width=\"400\" height=\"279\" \/><\/a><\/p>\n<p>Now we use the very versatile <strong>Threshold<\/strong> component, where we use the <em>Hue <\/em>from the image as<strong> <\/strong><em>Source<\/em>, and set the <em>High<\/em> to the stone tetxure, and <em>Low<\/em> to black.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3129\" title=\"cub03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub03.jpg\" alt=\"\" width=\"269\" height=\"185\" \/><\/a><\/p>\n<p>This is the setup of the <strong>Threshold <\/strong>component.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3130\" title=\"cub04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub04.jpg\" alt=\"\" width=\"311\" height=\"184\" \/><\/a><\/p>\n<p>Now we use the <strong>Set Alpha<\/strong> component to set the alpha channel back to what the original image had.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3131\" title=\"cub05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/cub05.jpg\" alt=\"\" width=\"253\" height=\"178\" \/><\/a><\/p>\n<p>And the final result:<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone\" src=\"http:\/\/www.dundjinni.com\/forums\/uploads\/totte\/AF7_stonecherub-PB-4e-mod.png\" alt=\"\" width=\"200\" height=\"200\" \/><\/p>\n<p>I think this one was fun.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I&#8217;m gonna try something that I&#8217;ve been eager to test, change the color\/texture of an object using a filter in FilerForge. Someone at the Dundjinni forum, had a statue and wanted it more stone like.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[13],"class_list":["post-3124","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3124","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3124"}],"version-history":[{"count":3,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3124\/revisions"}],"predecessor-version":[{"id":3133,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3124\/revisions\/3133"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3124"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3124"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3124"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}