{"id":3149,"date":"2010-03-09T07:00:18","date_gmt":"2010-03-09T05:00:18","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=3149"},"modified":"2010-03-08T18:24:05","modified_gmt":"2010-03-08T16:24:05","slug":"making-a-bedroll-for-the-low-cost-inn","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=3149","title":{"rendered":"Making a bedroll for the low cost inn"},"content":{"rendered":"<p>So, we&#8217;re back at making tiles again, for <strong><em>The Neverending Inn &#8211; tavern expansion<\/em><span style=\"font-weight: normal;\">.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">The Neverending Tavern is done, and up on Creative Gremlins, just a little quirk with some preview.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">But here is the <a title=\"The Neverending Tavern - Preview\" href=\"http:\/\/homepage.mac.com\/Guru66\/4EYes\/TNT-pw.pdf\" target=\"_blank\">preview<\/a>.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><!--more--><\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">So, today we&#8217;re gonna work in the lower class, cheap in part, I&#8217;ve done some fancy rooms already, but most inns have one or two rooms, and a dormitory where you can sleep for a copper or two, at least when we played <\/span>H\u00e2rnmaster<span style=\"font-weight: normal;\"> with Stefan yesterday. We tested the Inn additions I&#8217;ve done so far, and it was fun.<\/span><\/strong><\/p>\n<p>So, fire up <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>, and make a cub.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3151\" title=\"br01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br01.jpg\" alt=\"\" width=\"386\" height=\"388\" \/><\/a><\/p>\n<p>Then, stretch it like a mattress, like this, and no, not the nesting type this time.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3152\" title=\"br02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br02.jpg\" alt=\"\" width=\"400\" height=\"272\" \/><\/a><\/p>\n<p>We now create a cylinder and put it at one end of the unrolled bedroll.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3153\" title=\"br03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br03.jpg\" alt=\"\" width=\"400\" height=\"177\" \/><\/a><\/p>\n<p>We now Boolean join the two objects, and use the Magnet to make it a little less smooth.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3154\" title=\"br04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br04.jpg\" alt=\"\" width=\"400\" height=\"387\" \/><\/a><\/p>\n<p>Now, we fire up <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> to make a leather texture, just using one filter I&#8217;ve already downloaded.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3155\" title=\"br05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br05.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3156\" title=\"br06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br06.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And bump map. Now we render the bedroll, it looks like this. Not much, but is not much to begin with, a cheap place for the poor traveller to sleep, better than the barn anyway.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3157\" title=\"br07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br07.jpg\" alt=\"\" width=\"400\" height=\"164\" \/><\/a><\/p>\n<p>And, here is a piece of the Inn tile.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3158\" title=\"br08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/br08.jpg\" alt=\"\" width=\"456\" height=\"294\" \/><\/a><\/p>\n<p>I added some blankets by future boy to it, and some other small items.<\/p>\n<p>Tomorrow, we&#8217;ll probably make something else in this way.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, we&#8217;re back at making tiles again, for The Neverending Inn &#8211; tavern expansion. The Neverending Tavern is done, and up on Creative Gremlins, just a little quirk with some preview. But here is the preview.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13,10],"class_list":["post-3149","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3149","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3149"}],"version-history":[{"count":3,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3149\/revisions"}],"predecessor-version":[{"id":3160,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3149\/revisions\/3160"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3149"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3149"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3149"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}