{"id":3322,"date":"2010-03-22T07:00:34","date_gmt":"2010-03-22T05:00:34","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=3322"},"modified":"2010-03-17T09:41:43","modified_gmt":"2010-03-17T07:41:43","slug":"the-replication-of-greytales-metal-box-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=3322","title":{"rendered":"The replication of greytale&#8217;s metal box &#8211; part one"},"content":{"rendered":"<p>As I&#8217;ve been working with my upcoming product, <strong>The Neverending Market streets<\/strong>, I&#8217;ve realized the need for more metal boxes. The metal box that everyone uses as a cash box for merchants is a metal box by greytale, and you will see it on almost every map with a store or a merchant, even Cisticola uses it. I&#8217;ve decided I&#8217;ll try to make a new set of metal boxes, and believe me when I say that this is by far the trickiest map related task I&#8217;ve assigned to myself.<\/p>\n<p><!--more-->This is the metal box made by the grandmaster of items, <a href=\"http:\/\/www.greytale.com\/\" target=\"_blank\">greytale at the nook<\/a>, this is my raw model for what I am trying to achieve, with emphasize on trying.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3332\" title=\"mb1-00\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-00.jpg\" alt=\"\" width=\"300\" height=\"218\" \/><\/p>\n<p>First, blinded by my success with the tavern tables, I decided I&#8217;ll try to whip up a filter in <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> to do this. After fighting with this for a while, this is what I came up with, and I was less that satisfied. I would have let it do a year ago, but now I have set much higher standards.<a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3331\" title=\"mb1-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-01.jpg\" alt=\"\" width=\"300\" height=\"222\" \/><\/a><\/p>\n<p>So, in disappointment I turned my focus to <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>, as one of my main issues here was getting the metal right. I decided I&#8217;ll make a quick box, and render it using HDRI mapping and reflections, using two reflective textures with some bump maps.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3330\" title=\"mb1-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-02.jpg\" alt=\"\" width=\"300\" height=\"191\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3329\" title=\"mb1-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-03.jpg\" alt=\"\" width=\"300\" height=\"191\" \/><\/a><\/p>\n<p>OK, they look metallic, a little too metallic, more like a car hood than a metal box in a fantasy shop, so I decided I&#8217;ll do some fixing up in <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>, maybe that would satisfy my rather picky mood. I decided to use one of the dirt textures I&#8217;ve done in FilterForge that I&#8217;ve been using quite a lot on maps to dirt floors.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3328\" title=\"mb1-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-04.jpg\" alt=\"\" width=\"300\" height=\"306\" \/><\/a><\/p>\n<p>Then I created a polygon for the top of the metal boxes. Working in a large scale for this works much better in OmniGraffle, so instead of shrinking everything down first, then apply and modifications. I always try to work with the images in about 800&#215;800 pixels or even more, doing scale down to 50&#215;40 or something (as Dundjinni has 40 pixels \/ feet in scale) when I export it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3327\" title=\"mb1-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-05.jpg\" alt=\"\" width=\"300\" height=\"197\" \/><\/a><\/p>\n<p>Now, I turn off the stroke(border) on the polygon, and then set the dirt image (as transparent png) as the fill image. This is how I pick the part of the image I want. Then I copy the polygon, and use another part, until I&#8217;ve put enough dirt in the lid.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3326\" title=\"mb1-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-06.jpg\" alt=\"\" width=\"247\" height=\"196\" \/><\/a><\/p>\n<p>This is one of the metal boxes in OmniGraffle with some layers of dirt added to it.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3325\" title=\"mb1-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-07.jpg\" alt=\"\" width=\"300\" height=\"200\" \/><\/p>\n<p>And this is the other box when it is done.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3324\" title=\"mb1-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb1-08.jpg\" alt=\"\" width=\"300\" height=\"226\" \/><\/a><\/p>\n<p>Yeah, looks ok, but I am still not satisfied, not really, no wow-feeling yet.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I&#8217;ve been working with my upcoming product, The Neverending Market streets, I&#8217;ve realized the need for more metal boxes. The metal box that everyone uses as a cash box for merchants is a metal box by greytale, and you will see it on almost every map with a store or a merchant, even Cisticola [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13,10],"class_list":["post-3322","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3322","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3322"}],"version-history":[{"count":4,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3322\/revisions"}],"predecessor-version":[{"id":3335,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3322\/revisions\/3335"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3322"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3322"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3322"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}