{"id":3336,"date":"2010-03-23T07:00:49","date_gmt":"2010-03-23T05:00:49","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=3336"},"modified":"2010-03-17T09:57:58","modified_gmt":"2010-03-17T07:57:58","slug":"the-replication-of-greytales-metal-box-part-two","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=3336","title":{"rendered":"The replication of greytale&#8217;s metal box &#8211; part two"},"content":{"rendered":"<p>So, I&#8217;m trying to replicate greytale&#8217;s great metal box, and yesterday I made two attempts and neither really had the awesomeness that greytale&#8217;s metal bos has.<\/p>\n<p><!--more--> I didn&#8217;t stop yesterday, as you probably have realized reading the headline of todays post.<\/p>\n<p>I decided I&#8217;ll take a different approach, and I went back into <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> to create a new box, like this one below.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3337\" title=\"mb2-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-01.jpg\" alt=\"\" width=\"300\" height=\"247\" \/><\/a><\/p>\n<p>I then cloned it once, then again, using the first clone with the shrink, move and Boolean remove operation, to get a box.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3345\" title=\"mb2-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-02.jpg\" alt=\"\" width=\"300\" height=\"256\" \/><\/a><\/p>\n<p>Then I used the other copy, made it the same thickness as the walls of the box, and added some nuts to it using a ball and an Array.<em> This is where I found an interesting bug in Cheetah3D 5.3 that I reported to Martin, but he had already fixed that for the upcoming 5.4. <\/em><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3344\" title=\"mb2-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-03.jpg\" alt=\"\" width=\"300\" height=\"254\" \/><\/a><\/p>\n<p>OK, I now have a box and a lid, what now? Textures of cause. I first gave FilterForge a shot to quickly whip up some metal textures, but they didn&#8217;t look good this time either. I don&#8217;t know what makes worn metal so difficult to do? These are my tries using <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3343\" title=\"mb2-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-04.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3342\" title=\"mb2-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-05.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>One is a little too dark, the other one looks like acid destruction on galvanized metal, too modern but an OK modern metal. What should I do now? I was feeling stuck, then I remembered <a href=\"http:\/\/www.cgtextures.com\/\" target=\"_blank\">CGTextures<\/a>.<\/p>\n<p>I browsed for metal textures and found a few different, but these two really caught my eye, neither of them was tiling.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3341\" title=\"mb2-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-06.jpg\" alt=\"\" width=\"300\" height=\"205\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3339\" title=\"mb2-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-08.jpg\" alt=\"\" width=\"300\" height=\"176\" \/><\/a><\/p>\n<p>But, this is when <a href=\"http:\/\/www.luxology.com\/imageSynth\/\" target=\"_blank\">ImageSynth<\/a> come to the rescue. The program that I do not use very much, but really rocks when it come to make a non tiling image tiling, specially images like these, diffuse one, no strict patterns like stone pavements. \u00a0So, I made two tiling textures from these two images, and they turned out with the awesomeness I was looking for.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3340\" title=\"mb2-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-07.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-09.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-3338\" title=\"mb2-09\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/03\/mb2-09.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>Tomorrow, we&#8217;re gonna use these brand new textures and apply them to the boxes we made today, and do some post work in OmniGraffle.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, I&#8217;m trying to replicate greytale&#8217;s great metal box, and yesterday I made two attempts and neither really had the awesomeness that greytale&#8217;s metal bos has.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[15,12,13,11],"class_list":["post-3336","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cgtextures","tag-cheetah3d","tag-filterforge","tag-imagesynth"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3336","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=3336"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3336\/revisions"}],"predecessor-version":[{"id":3347,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/3336\/revisions\/3347"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=3336"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=3336"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=3336"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}