{"id":4532,"date":"2010-07-29T07:00:54","date_gmt":"2010-07-29T05:00:54","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4532"},"modified":"2010-07-26T16:00:34","modified_gmt":"2010-07-26T14:00:34","slug":"egyptian-style-pillars-part-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4532","title":{"rendered":"Egyptian style pillars part three"},"content":{"rendered":"<p>I said the pillars looked a little too new, and today we&#8217;re gonna do something about that. We&#8217;re gonna create a Bump map for this.<\/p>\n<p><!--more-->We start <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, and create a new filter.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil15.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4537\" title=\"pil15\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil15.jpg\" alt=\"\" width=\"450\" height=\"426\" \/><\/a><\/p>\n<p>First, we add a <strong>Stones<\/strong> component to the workbench. We set the scale a little smaller than de default, but that is about it. Now we add a <strong>Tone Curve<\/strong> component, and connect the output from the Stones to the <em>Source<\/em> input. We now create an <strong>Impulse<\/strong> curve component, and adjust it a little to the right of the scale, give it a little more width and plateau. This will as you can see help us filter out the lines between the stones.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil14.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4538\" title=\"pil14\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil14.jpg\" alt=\"\" width=\"450\" height=\"419\" \/><\/a><\/p>\n<p>We now play a little with noises, mostly <strong>Perlins<\/strong>, but add a <strong>Chaff<\/strong> here to be a little daring. What we do is to control the output by chaining a few filters controlling the roughness of each other. The resulting noise is set to have a light grey background and a white noise. This is really not needed but a fun way to show how many different ways you can connect things in FilterForge.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil16.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4536\" title=\"pil16\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil16.jpg\" alt=\"\" width=\"450\" height=\"230\" \/><\/a><\/p>\n<p>Now we use a <strong>Threshold<\/strong> component to grab the lines as cracks and add the roughy noise as surface. We then add a <strong>Noise Distortion<\/strong> to make the cracks look even more random.<\/p>\n<p>And here is the result, rendered with a smaller size to get more cracks into one image.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil17.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4534\" title=\"pil17\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil17.jpg\" alt=\"\" width=\"450\" height=\"450\" \/><\/a><\/p>\n<p>And here is the filter itself.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/cracked.ffxml_.zip\">cracked.ffxml.zip<\/a><\/p>\n<p>So, how did it look when we added this as a bumpmap in <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and rendered a pillar again?<\/p>\n<p>I think it looks great, now we got a little age to it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil18.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4535\" title=\"pil18\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/07\/pil18.jpg\" alt=\"\" width=\"370\" height=\"746\" \/><\/a><\/p>\n<p>I hope you had fun and that you learned one or two things, I did. But wait, the end caps still looks way to new. I guess we need to fix them too, tomorrow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I said the pillars looked a little too new, and today we&#8217;re gonna do something about that. We&#8217;re gonna create a Bump map for this.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13],"class_list":["post-4532","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4532","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4532"}],"version-history":[{"count":4,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4532\/revisions"}],"predecessor-version":[{"id":4541,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4532\/revisions\/4541"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4532"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4532"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4532"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}