{"id":4614,"date":"2010-08-14T07:00:10","date_gmt":"2010-08-14T05:00:10","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4614"},"modified":"2010-08-12T19:31:56","modified_gmt":"2010-08-12T17:31:56","slug":"items-for-an-egyptian-market-around-1935-part-four","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4614","title":{"rendered":"Items for an Egyptian market around 1935 &#8211; part four"},"content":{"rendered":"<p>Today we&#8217;re gonna add some more bits and pieces that we need to make a market map that looks genuine for Egypt around 193<em>5. I do not specify the bettar than that to avoid spoiling things for my players.<\/em><\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-01.jpg\"><\/a><\/p>\n<p>Today we open the session with <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, to create some crates. We will be using two different filters, first Mike Blackney&#8217;s <em>Crate Factory<\/em>, then my own <em>metal rim crate<\/em>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4623\" title=\"egmk4-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-01.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>This one is made with Create Factory.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4622\" title=\"egmk4-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-02.jpg\" alt=\"\" width=\"200\" height=\"200\" \/><\/a><\/p>\n<p>This one is made with metal rim crate. OK, we got some crates now. I made a few more, but no need to show every variation here.<\/p>\n<p>Now, what can you more use to hold your market stand shelves? I know, used oil barrels. I bet I can make one pretty good i <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>, so lets start Cheetah and find out. We start by making a cylinder.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4621\" title=\"egmk4-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-03.jpg\" alt=\"\" width=\"400\" height=\"534\" \/><\/a><\/p>\n<p>Now we create a torus ring, make it a little flat, and size it a little wider than the cylinder (base barrel).<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4619\" title=\"egmk4-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-04.jpg\" alt=\"\" width=\"400\" height=\"315\" \/><\/a><\/p>\n<p>We set the polygon count to 90 to get a smooth surface, then we create an Array, and repeat the torus ring using that.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4620\" title=\"egmk4-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-05.jpg\" alt=\"\" width=\"255\" height=\"254\" \/><\/a><\/p>\n<p>OK, now you think, what on earth is he doing? But wait, we move this pile of torus rings over the cylinder, and join then with a boolean union.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4618\" title=\"egmk4-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-06.jpg\" alt=\"\" width=\"304\" height=\"441\" \/><\/a><\/p>\n<p>Could be an oil barrel, we just need some texture to it, something old and used. Using the filter <em>100 years old tugboa<\/em>t, we can create a pretty good grungy texture. First a blue version.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4617\" title=\"egmk4-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-07.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Then a yellow version.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4616\" title=\"egmk4-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/egmk4-08.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Looks good with rust and all. Tomorrow will we see how it look when I add those textures to the barrel object, <em>cliffhanger<\/em>.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today we&#8217;re gonna add some more bits and pieces that we need to make a market map that looks genuine for Egypt around 1935. I do not specify the bettar than that to avoid spoiling things for my players.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13],"class_list":["post-4614","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4614","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4614"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4614\/revisions"}],"predecessor-version":[{"id":4624,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4614\/revisions\/4624"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4614"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4614"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4614"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}