{"id":4836,"date":"2010-08-31T07:00:30","date_gmt":"2010-08-31T05:00:30","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4836"},"modified":"2010-08-29T19:12:08","modified_gmt":"2010-08-29T17:12:08","slug":"the-egyptian-market-square-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4836","title":{"rendered":"The Egyptian market square &#8211; part one"},"content":{"rendered":"<p>Finally, it is time to assemble the actual market square from all the different pieces we have been making. First, I need some buildings and stores that surround the market square, or else it would not be a market square at all.<\/p>\n<p><!--more--><\/p>\n<p>First,an old photo of the Egyptian village that I am trying to make, or use as inspiration.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore00.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4840\" title=\"estore00\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore00.jpg\" alt=\"\" width=\"400\" height=\"292\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore00.jpg\"><\/a>We start with <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> today, as usual, creating a box.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4843\" title=\"estore01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore01.jpg\" alt=\"\" width=\"400\" height=\"408\" \/><\/a><\/p>\n<p>We copy the box, then we shrink it a little before we flatten it out, like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4842\" title=\"estore02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore02.jpg\" alt=\"\" width=\"400\" height=\"429\" \/><\/a><\/p>\n<p>Now we do a Boolean remove of the new box, and we get this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4841\" title=\"estore03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore03.jpg\" alt=\"\" width=\"400\" height=\"423\" \/><\/a><\/p>\n<p>Now, we start <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> to create a texture. For this building I will be a little opportunistic and use a brick wall texture made with one of my own filters.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4839\" title=\"estore04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore04.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is the OpenGL normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4838\" title=\"estore05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore05.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And a render in Cheetah3D give us this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4837\" title=\"estore06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/estore06.jpg\" alt=\"\" width=\"400\" height=\"395\" \/><\/a><\/p>\n<p>I think this is a good start, a brick building, this will be a store.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Finally, it is time to assemble the actual market square from all the different pieces we have been making. First, I need some buildings and stores that surround the market square, or else it would not be a market square at all.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13],"class_list":["post-4836","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4836","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4836"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4836\/revisions"}],"predecessor-version":[{"id":4844,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4836\/revisions\/4844"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4836"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4836"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4836"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}