{"id":4898,"date":"2010-09-06T07:00:48","date_gmt":"2010-09-06T05:00:48","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4898"},"modified":"2010-08-29T21:43:26","modified_gmt":"2010-08-29T19:43:26","slug":"the-egyptian-market-square-part-seven","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4898","title":{"rendered":"The Egyptian market square &#8211; part seven"},"content":{"rendered":"<p>Now I feel that I need a bakery, it does not only look good, but fit the plot very good as well.<\/p>\n<p><!--more-->So, start up <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and create a box.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery001.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4907\" title=\"bakery001\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery001.jpg\" alt=\"\" width=\"400\" height=\"438\" \/><\/a><\/p>\n<p>You know the drill, clone, shrink, move and boolean remove, I don&#8217;t have to show you that again I think.<\/p>\n<p>So, we got what we want, now we need texture, and we use a <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> filter called Sand Stone for this. Here is the texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery003.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4905\" title=\"bakery003\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery003.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is the Normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery004.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4904\" title=\"bakery004\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery004.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And when we apply it, we get this nice looking building.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery005.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4903\" title=\"bakery005\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery005.jpg\" alt=\"\" width=\"400\" height=\"396\" \/><\/a><\/p>\n<p>Now, we need a chimney, so we create a pipe object.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery006.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4902\" title=\"bakery006\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery006.jpg\" alt=\"\" width=\"312\" height=\"290\" \/><\/a><\/p>\n<p>We stretch it and set the length polygon count to ten.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery007.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4901\" title=\"bakery007\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery007.jpg\" alt=\"\" width=\"258\" height=\"535\" \/><\/a><\/p>\n<p>Now, we use the Taper tool to shape the chimney.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery008.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4900\" title=\"bakery008\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery008.jpg\" alt=\"\" width=\"306\" height=\"552\" \/><\/a><\/p>\n<p>And a little more in the middle.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery009.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4899\" title=\"bakery009\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery009.jpg\" alt=\"\" width=\"287\" height=\"512\" \/><\/a><\/p>\n<p>So, tomorrow we will finish the bakery.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now I feel that I need a bakery, it does not only look good, but fit the plot very good as well.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13],"class_list":["post-4898","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4898","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4898"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4898\/revisions"}],"predecessor-version":[{"id":4908,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4898\/revisions\/4908"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4898"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4898"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4898"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}