{"id":4909,"date":"2010-09-07T07:00:09","date_gmt":"2010-09-07T05:00:09","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4909"},"modified":"2010-08-29T22:05:54","modified_gmt":"2010-08-29T20:05:54","slug":"the-egyptian-market-square-part-eight","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4909","title":{"rendered":"The Egyptian market square &#8211; part eight"},"content":{"rendered":"<p>Ok, bakery part two, we where making the chimney when we ran out of time yesterday, so we will continue with that one today.<\/p>\n<p><!--more-->We need a chimney texture, and I created one using <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> and my bricks filter. I like this filter as it is very versatile. Here is the texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4919\" title=\"bakery101\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery101.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is the Normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4918\" title=\"bakery102\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery102.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now we apply this texture to the chimney in <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>, using cylinder UV mapping, except for the top, where we use cubic.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery103.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4917\" title=\"bakery103\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery103.jpg\" alt=\"\" width=\"287\" height=\"567\" \/><\/a><\/p>\n<p>The chimney was still to wide in the top, so we have to use the Taper tool one more round on it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery104.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4916\" title=\"bakery104\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery104.jpg\" alt=\"\" width=\"258\" height=\"502\" \/><\/a><\/p>\n<p>At last, we create a round plane that we set just black color to as a texture, and put that in the lower end of the chimney. As you can see, I didn&#8217;t bother to UV map that end, so the texture is totally weird and off.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery105.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4915\" title=\"bakery105\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery105.jpg\" alt=\"\" width=\"281\" height=\"331\" \/><\/a><\/p>\n<p>This new house need a new trapdoor on the roof, so I render a new trapdoor texture in FilterForge with my cottage log wall texture. Here is the texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery106.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4914\" title=\"bakery106\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery106.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is the Normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4913\" title=\"bakery107\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery107.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now, we place the ring a little closer to the edge t\u00b4so the puller hangs over, look much better.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery108.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4912\" title=\"bakery108\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery108.jpg\" alt=\"\" width=\"400\" height=\"412\" \/><\/a><\/p>\n<p>Now we add the trapdoor and the chimney to the building model, and render it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery109.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4911\" title=\"bakery109\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery109.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>But something is missing, we need some smoke from the chimney. I add that using <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a> and then \u00a0place the bakery on the map.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4910\" title=\"bakery110\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/08\/bakery110.jpg\" alt=\"\" width=\"400\" height=\"434\" \/><\/p>\n<p>This looks pretty good, I like the puller ring that hangs over the edge, a nice touch.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Ok, bakery part two, we where making the chimney when we ran out of time yesterday, so we will continue with that one today.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13,10],"class_list":["post-4909","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4909","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4909"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4909\/revisions"}],"predecessor-version":[{"id":4921,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4909\/revisions\/4921"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4909"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4909"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4909"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}