{"id":4976,"date":"2010-09-10T07:00:08","date_gmt":"2010-09-10T05:00:08","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4976"},"modified":"2010-09-08T20:31:36","modified_gmt":"2010-09-08T18:31:36","slug":"revisiting-trapdoors-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4976","title":{"rendered":"Revisiting Trapdoors &#8211; part one"},"content":{"rendered":"<p>When <a href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a> came back from the plane walk, I posted some of the objects I did for the market, and I got some comments on the trapdoors so I decided to revisit and expand those a little.<\/p>\n<p><!--more-->So, we open up the old <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> file with the trapdoor, and add a box.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4984\" title=\"rev1-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-01.jpg\" alt=\"\" width=\"389\" height=\"298\" \/><\/a><\/p>\n<p>We shape it flat, and place it at the back end of the trapdoor, we&#8217;re gonna make some hinges.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4983\" title=\"rev1-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-02.jpg\" alt=\"\" width=\"384\" height=\"244\" \/><\/a><\/p>\n<p>Now we create a cylinder, shrink it and place it across the hinge.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4982\" title=\"rev1-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-03.jpg\" alt=\"\" width=\"278\" height=\"154\" \/><\/a><\/p>\n<p>We Boolean join the box with the cylinder, then we copy the object and place one at the other side, using top view for accuracy.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4981\" title=\"rev1-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-04.jpg\" alt=\"\" width=\"396\" height=\"288\" \/><\/a><\/p>\n<p>Now, we create a new rusty iron texture in <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> for this, using my Iron filter, first the texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4979\" title=\"rev1-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-06.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now the Normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4978\" title=\"rev1-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev1-07.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>So, tomorrow we will see where this will take us.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>When Dundjinni came back from the plane walk, I posted some of the objects I did for the market, and I got some comments on the trapdoors so I decided to revisit and expand those a little.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,17,13],"class_list":["post-4976","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-dundjinni","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4976","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4976"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4976\/revisions"}],"predecessor-version":[{"id":4985,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4976\/revisions\/4985"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4976"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4976"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4976"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}