{"id":4986,"date":"2010-09-11T07:00:41","date_gmt":"2010-09-11T05:00:41","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4986"},"modified":"2010-09-08T20:39:50","modified_gmt":"2010-09-08T18:39:50","slug":"revisiting-trapdoors-part-two","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4986","title":{"rendered":"Revisiting Trapdoors &#8211; part two"},"content":{"rendered":"<p>So, we&#8217;re into trapdoors now. You can never have too many, trust me, they are like chests, the players never forget a chest the have seen.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-01.jpg\"><\/a><\/p>\n<p>We start <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> again, and continue fixing the trapdoors. First we create a cylinder, we&#8217;re gonna make bolts today.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4994\" title=\"rev2-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-01.jpg\" alt=\"\" width=\"329\" height=\"416\" \/><\/a><\/p>\n<p>We set the out polygon count to six, and guess what? We got a perfect base for a bolt head. \u00a0I&#8217;ve never thought of this before, just realized it today. I tell you, you learn something new everyday.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4993\" title=\"rev2-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-02.jpg\" alt=\"\" width=\"199\" height=\"159\" \/><\/p>\n<p>Selecting the top polygons, when then lift them and shrink them.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4992\" title=\"rev2-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-03.jpg\" alt=\"\" width=\"300\" height=\"261\" \/><\/a><\/p>\n<p>Now we can place out bolts.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4991\" title=\"rev2-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-04.jpg\" alt=\"\" width=\"350\" height=\"348\" \/><\/a><\/p>\n<p>We then rotate each of them individually so they look real.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4990\" title=\"rev2-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-05.jpg\" alt=\"\" width=\"343\" height=\"339\" \/><\/a><\/p>\n<p>We create a copy of the pull ring and set the rusty iron texture to it, just hiding the original.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4989\" title=\"rev2-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-06.jpg\" alt=\"\" width=\"364\" height=\"334\" \/><\/a><\/p>\n<p>Now we can make different versions. First one with shiny pull ring and bolts.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4988\" title=\"rev2-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-07.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>And one with no bolts and rusty pull rin, still using the same wood texture.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4987\" title=\"rev2-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev2-08.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>So, tomorrow we will add some more options to these trapdoors.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, we&#8217;re into trapdoors now. You can never have too many, trust me, they are like chests, the players never forget a chest the have seen.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12],"class_list":["post-4986","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4986","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4986"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4986\/revisions"}],"predecessor-version":[{"id":4995,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4986\/revisions\/4995"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4986"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4986"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4986"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}