{"id":4996,"date":"2010-09-12T07:00:59","date_gmt":"2010-09-12T05:00:59","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=4996"},"modified":"2010-09-08T20:47:38","modified_gmt":"2010-09-08T18:47:38","slug":"revisiting-trapdoors-part-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=4996","title":{"rendered":"Revisiting Trapdoors &#8211; part three"},"content":{"rendered":"<p>We got more things to do with those trapdoors, or more correctly more different things to do, so we can then render multitudes of them.<\/p>\n<p><!--more-->So, first today, we start <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> and use my little old cottage filter to render another trapdoor wood, painted in red this time. First the texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5003\" title=\"rev3-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-01.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Thne the normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5002\" title=\"rev3-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-02.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>No we create a ball, setting the outer polygon count to 4. This looks really stupid, I know.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5001\" title=\"rev3-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-03.jpg\" alt=\"\" width=\"367\" height=\"329\" \/><\/a><\/p>\n<p>Now, using a box we can Boolean remove the lower part of the &#8220;thing&#8221; we just created.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5000\" title=\"rev3-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-04.jpg\" alt=\"\" width=\"349\" height=\"455\" \/><\/a><\/p>\n<p>We hide the other bolt kit, and place this new one as bolts, or large nails.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4999\" title=\"rev3-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-05.jpg\" alt=\"\" width=\"351\" height=\"167\" \/><\/a><\/p>\n<p>Rotating each this time too. Now we can render some more different trapdoors. First one without hinges.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4998\" title=\"rev3-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-06.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>Then one with the new nails we made, and a rusty pull ring.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-4997\" title=\"rev3-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/rev3-07.jpg\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>If you want to grab the whole shebang, visit <a href=\"http:\/\/www.dundjinni.com\/forums\/forum_posts.asp?TID=12331&amp;TPN=1\" target=\"_blank\">this thread<\/a> at the Dundjinni forum. I hope you liked this revisit.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We got more things to do with those trapdoors, or more correctly more different things to do, so we can then render multitudes of them.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13],"class_list":["post-4996","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4996","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=4996"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4996\/revisions"}],"predecessor-version":[{"id":5004,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/4996\/revisions\/5004"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=4996"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=4996"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=4996"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}