{"id":5,"date":"2009-08-31T21:34:54","date_gmt":"2009-08-31T19:34:54","guid":{"rendered":"http:\/\/4eyes.code66.se\/wordpress\/?p=5"},"modified":"2009-09-01T19:04:59","modified_gmt":"2009-09-01T17:04:59","slug":"adding-realism-to-the-game","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5","title":{"rendered":"Adding realism to the game"},"content":{"rendered":"<p>One of the things I really like is having ready to play, in scale battle maps for the encounters I have to play. They really bring life to the game. Adding a large 1&#8243; square battle mat to put the maps on, makes room for the time when the battle is larger than you handle.<\/p>\n<p>I have a good example from when we play tested &#8220;<strong>The Pillars of Light<\/strong>&#8220;, \u00a0and at encounter <strong><em>E8 &#8211; The guards of the mine<\/em><\/strong>, the elven ranger placed himself out or range from the crossbowmen on the wall, and the picked them off with his longbow while the rest of the party was having a ball.<\/p>\n<p>At the same time, making too small battle maps kills the idea, so it is a delicate balance.<\/p>\n<p>This is a cut from the latest map I just finished for the upcoming adventure &#8220;<strong>A Sage Tale<\/strong>&#8220;. I&#8217;ve learned a lot from my new friends back at the dundjinni forum, and with all the fun toys I now have, mapmaking is really fun.<\/p>\n<div id=\"attachment_6\" style=\"width: 490px\" class=\"wp-caption alignnone\"><img loading=\"lazy\" decoding=\"async\" aria-describedby=\"caption-attachment-6\" class=\"size-full wp-image-6 \" title=\"Part of map\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/08\/mapsample_1.jpg\" alt=\"Waterside\" width=\"480\" height=\"437\" srcset=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/08\/mapsample_1.jpg 800w, http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/08\/mapsample_1-300x273.jpg 300w\" sizes=\"auto, (max-width: 480px) 100vw, 480px\" \/><p id=\"caption-attachment-6\" class=\"wp-caption-text\">Waterside<\/p><\/div>\n<p>I hope you like this piece of the map.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One of the things I really like is having ready to play, in scale battle maps for the encounters I have to play. They really bring life to the game. Adding a large 1&#8243; square battle mat to put the maps on, makes room for the time when the battle is larger than you handle. [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"class_list":["post-5","post","type-post","status-publish","format-standard","hentry","category-mapmaking"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5"}],"version-history":[{"count":5,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5\/revisions"}],"predecessor-version":[{"id":90,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5\/revisions\/90"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}