{"id":5067,"date":"2010-09-17T07:00:12","date_gmt":"2010-09-17T05:00:12","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5067"},"modified":"2010-09-14T20:07:48","modified_gmt":"2010-09-14T18:07:48","slug":"making-daz-3d-stuff-using-cheetah3d-part-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5067","title":{"rendered":"Making DAZ 3D stuff using Cheetah3D &#8211; part three"},"content":{"rendered":"<p>So, we now know how to setup a <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ 3D Studio<\/a> package so we can use the stuff made in <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> in DAZ 3D Studio. So far only for simple stuff like a box. And now I think it is time to show how it will look, and do at the same time fix the last piece of the puzzle.<\/p>\n<p><!--more-->First, we now have this little structure of stuff. This has to be merged into the content:Runtime directory, and I will not write an installer, so that will have to be done manually, but it is pretty easy.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5068\" title=\"daz3-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-01.jpg\" alt=\"\" width=\"362\" height=\"459\" \/><\/a><\/p>\n<p>As you can see, there are files that you do not recognize, the .png files in the libraries:Props:4EYes-crates, and that is what what we will make right now.<\/p>\n<p>If we look in DAZ 3D Studio and have our crates folder selected, this is what it looks like:<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5072\" title=\"daz3-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-04.jpg\" alt=\"\" width=\"336\" height=\"519\" \/><\/a><\/p>\n<p>So we launch out DAZ 3D Studio and add one of our nice crates to the scene.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5069\" title=\"daz3-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-02.jpg\" alt=\"\" width=\"400\" height=\"434\" \/><\/a><\/p>\n<p>Now, we set the renderer to render a 100&#215;100 pixel image of the current scene, and we then save that as WoodCrateOne.png in the same directory where the .cr2 files are, in Runtime:libraries:Props:4EYes-crates.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5070\" title=\"daz3-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-03.jpg\" alt=\"\" width=\"100\" height=\"100\" \/><\/a><\/p>\n<p>Now, when we have done that, selecting the 4EYes-crates will render this nice display:<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5071\" title=\"daz3-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/daz3-05.jpg\" alt=\"\" width=\"334\" height=\"527\" \/><\/a><\/p>\n<p>See, now we can see the previews, which were what we just rendered. Tomorrow, I will show a few crates in a scene, so you can see how they will look.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>So, we now know how to setup a DAZ 3D Studio package so we can use the stuff made in Cheetah3D in DAZ 3D Studio. So far only for simple stuff like a box. And now I think it is time to show how it will look, and do at the same time fix the [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,36],"class_list":["post-5067","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-daz-3d-studio"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5067","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5067"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5067\/revisions"}],"predecessor-version":[{"id":5075,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5067\/revisions\/5075"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5067"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5067"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5067"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}