{"id":5151,"date":"2010-09-24T07:00:10","date_gmt":"2010-09-24T05:00:10","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5151"},"modified":"2010-09-22T15:01:52","modified_gmt":"2010-09-22T13:01:52","slug":"a-fence-for-daz-3d-studio","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5151","title":{"rendered":"A Fence for DAZ 3D Studio"},"content":{"rendered":"<p>Today I will make something else for <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ 3D Studio<\/a>, a fence. I&#8217;m trying to create a bunch of usable items that I could use to build scenes in DAZ 3D Studio, and yo always need a fence.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence01.jpg\"><\/a><\/p>\n<p>So we start <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and make a Box.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5159\" title=\"fence01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence01.jpg\" alt=\"\" width=\"400\" height=\"433\" \/><\/a><\/p>\n<p>We turn it into a square pole, and make a few copies of it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5158\" title=\"fence02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence02.jpg\" alt=\"\" width=\"400\" height=\"375\" \/><\/a><\/p>\n<p>Now we make another copy that we rotate 90 degrees and stretch even more.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5157\" title=\"fence03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence03.jpg\" alt=\"\" width=\"400\" height=\"228\" \/><\/a><\/p>\n<p>At last, we make another copy, shape it like a pland and then use the Array to multiply it. We then use a couple of Booleans to make one single object of all the objects.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5156\" title=\"fence04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence04.jpg\" alt=\"\" width=\"400\" height=\"235\" \/><\/a><\/p>\n<p>We jump into FilterForge, and I do a quick modification to my little of cottage filter so it can render without any panel bumps. Here is the texture we&#8217;re gonna use.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5155\" title=\"fence05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence05.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>We use the Bake Texture feature in Cheetah3D (<em>which I am far from friend with yet btw I need to figure out better how it is supposed to work<\/em>). But, it makes a texturemap that we can apply on the exported .obj file and from that export a material file and a new obj-file that will contain all the mappings.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5153\" title=\"fence06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence06.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/p>\n<p>We do the same operation with putting things in the right directories and using the Null.cr2 file, and here it is, the fence in DAZ 3D Studio.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5154\" title=\"fence07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/fence07.jpg\" alt=\"\" width=\"400\" height=\"246\" \/><\/a><\/p>\n<p>And here is a little package for DAZ 3D Studio.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/4E-Fences.zip\">4E-Fences<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I will make something else for DAZ 3D Studio, a fence. I&#8217;m trying to create a bunch of usable items that I could use to build scenes in DAZ 3D Studio, and yo always need a fence.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,36,13],"class_list":["post-5151","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-daz-3d-studio","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5151","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5151"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5151\/revisions"}],"predecessor-version":[{"id":5160,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5151\/revisions\/5160"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5151"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5151"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5151"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}