{"id":5291,"date":"2010-10-11T07:00:33","date_gmt":"2010-10-11T05:00:33","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5291"},"modified":"2010-09-28T20:36:55","modified_gmt":"2010-09-28T18:36:55","slug":"making-a-picnic-table-part-four","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5291","title":{"rendered":"Making a picnic table &#8211; part four"},"content":{"rendered":"<p>Today, we will focus on setting different textures for different planks on the picnic table \u00a0in <a href=\"http:\/\/www.daz3d.com\/i\/software\/carrara8\/carrara_pro?_m=d\" target=\"_blank\">Carrara 8<\/a>.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-01.jpg\"><\/a><\/p>\n<p>So, <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> will work today, and I&#8217;ll be using <a href=\"http:\/\/www.filterforge.com\/filters\/7851.html\" target=\"_blank\">Apples wood generator<\/a> for this as this is s good one for wood like this. First a texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5296\" title=\"pit4-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-01.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Then a matching normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5295\" title=\"pit4-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-02.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And again with some different settings.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5294\" title=\"pit4-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-03.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5293\" title=\"pit4-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-04.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And after applying these to different planks, it is time to render, and here is a screenshot from the Carrara 8 renderer in action.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5292\" title=\"pit4-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/pit4-05.jpg\" alt=\"\" width=\"400\" height=\"431\" \/><\/a><\/p>\n<p>And here are some results, shadows as always added afterwards with FilterForge.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/picknicktable-2-4e.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5297\" title=\"picknicktable-2-4e\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/picknicktable-2-4e.png\" alt=\"\" width=\"506\" height=\"453\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/picknicktable-3-4e.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5298\" title=\"picknicktable-3-4e\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/09\/picknicktable-3-4e.png\" alt=\"\" width=\"499\" height=\"453\" \/><\/a><\/p>\n<p>As you can see I rendered twice, with different texture settings for the screws. Now, it is time to see what this will look like if I render it with Cheetah3D, and that I save to another day.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we will focus on setting different textures for different planks on the picnic table \u00a0in Carrara 8.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[39,13],"class_list":["post-5291","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-carrara-8","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5291","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5291"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5291\/revisions"}],"predecessor-version":[{"id":5299,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5291\/revisions\/5299"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5291"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5291"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5291"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}