{"id":5438,"date":"2010-10-19T07:00:43","date_gmt":"2010-10-19T05:00:43","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5438"},"modified":"2010-10-20T14:13:25","modified_gmt":"2010-10-20T12:13:25","slug":"using-3d-to-generate-npc-pictures","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5438","title":{"rendered":"Using 3D to generate NPC pictures"},"content":{"rendered":"<p>All you who have followed this site for a while know one thing, I am really bad at drawing, really bad. Actually so bad that I will never show anything hand drawn here ever. That what brought me into computer aided map making, somewhere back in 1985, when we made the first dungeons using a Mac 128k and MacPaint. Time flies.<\/p>\n<p><!--more-->Why this sudden break in map making and prop making you might ask?<\/p>\n<p>One of my favorite items as a DM and also as a player are nice pictures of the NPC s you meet, or are trying to run away from. One of my favorite games ever, the James Bond 007 RPG had such nice grey scale <em>photos<\/em> in the adventures of bad guys, and also of the beautiful foils. I loved that, and I&#8217;ve bought my share of faces to use in my adventures. Now, when I&#8217;m seriously addicted to DAZ Studio and all the Poser content in the marketplace, I thought that maybe I can use that for NPC photos, and that is what I will show today.<\/p>\n<p>So I start up <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ Studio 3<\/a> and import a figure from the DAZ 3D Peoples, the Michael 4, who is a free figure that you can use in the free DAZ Studio.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-1.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5451\" title=\"npc-1\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-1.jpg\" alt=\"\" width=\"296\" height=\"386\" \/><\/a><\/p>\n<p>This is Michael 4, say hello to the audience Michael. <em>Hello audience!<br \/>\n<span style=\"font-style: normal;\"> The default naked prop has some body hair, but there are fully bare props.<\/span><\/em><\/p>\n<p><em><span style=\"font-style: normal;\"><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-2.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5450\" title=\"npc-2\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-2.jpg\" alt=\"\" width=\"303\" height=\"402\" \/><\/a><\/span><\/em><\/p>\n<p><em><span style=\"font-style: normal;\">So, I add a tank top underwear (from the Michael clothes pack) and a shirt from the Regency package. As you see, layering multiple clothes might cause bleed, but that can easily be fixed by adjusting cloth params.<\/span><\/em><\/p>\n<p><em><span style=\"font-style: normal;\"><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-3.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5449\" title=\"npc-3\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-3.jpg\" alt=\"\" width=\"288\" height=\"447\" \/><\/a><\/span><\/em><\/p>\n<p><em><span style=\"font-style: normal;\">OK, not needed for todays NPC face picture, but I added pants and the cool Mafioso shoes (from the Mafioso Pack)<\/span><\/em><\/p>\n<p><em><span style=\"font-style: normal;\"><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-4.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5448\" title=\"npc-4\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-4.jpg\" alt=\"\" width=\"321\" height=\"428\" \/><\/a><\/span><\/em><\/p>\n<p>Here I&#8217;ve added the Regency vest, and adjusted it a little, now he starts to look well dressed.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-5.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5447\" title=\"npc-5\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-5.jpg\" alt=\"\" width=\"318\" height=\"453\" \/><\/a><\/p>\n<p>Using a built in pose for Michael 4, we pose the figure like this, sitting. I did this \u00a0just to show how flexible this is. I had and played with Poser 2 or something back in the late 90&#8217;s, but that was a long time ago. This is the same but the figures are so much better.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-6.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5446\" title=\"npc-6\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-6.jpg\" alt=\"\" width=\"400\" height=\"504\" \/><\/a><\/p>\n<p>But if was an NPC face we were supposed to do today, so here is a closeup on the face. I&#8217;ve already added the morph called <strong>Aged for M4\/V4<\/strong>, where M4 means Micheal 4, and V4 means Victoria 4, the two base characters. You will meet Victoria in another post, I promise.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-7.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5445\" title=\"npc-7\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-7.jpg\" alt=\"\" width=\"400\" height=\"539\" \/><\/a><\/p>\n<p>Now, I applied some different morphs from a package called <strong>Men of character<\/strong>, which is a very cool collection of great morphs. As you see, age and evilness starts to show.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-8.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5444\" title=\"npc-8\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-8.jpg\" alt=\"\" width=\"400\" height=\"564\" \/><\/a><\/p>\n<p>Adding some trimmed beard with <strong>Beard_ M4<\/strong>, and some more age to the face, he starts to look like a personality. I added some hair too from Mature_Mark_Hair, of the few hairs I&#8217;ve got. I need more hairstyles I think, adding that to my wish list for the next DAZ platinum member sale. $1.88 for something like this is well worth it. I&#8217;ve spent about the cost of a three day green fee and a pair of golf gloves on this, and as I don&#8217;t play golf, who can complain \ud83d\ude09<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-9.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5443\" title=\"npc-9\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-9.jpg\" alt=\"\" width=\"400\" height=\"531\" \/><\/a><\/p>\n<p>I replaced the hair with some interesting head wear from <strong>Headware_for_M4<\/strong>. Also, I positioned the eyes and opened the mouth a little, like he is saying something. I got the Mimic Pro lip sync program for $1.88 the other day at the DAZ 8 years anniversary sale, so I can make speaking NPCs too as movies if I want to. Maybe next time.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5442\" title=\"npc-10\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-10.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Here is the rendered image, it looks much better that the screenshots from the OpenGL previews. Now, looking on the web for some photos of London streets in the 1930s, I did find this fantastic picture.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-11.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5441\" title=\"npc-11\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-11.jpg\" alt=\"\" width=\"400\" height=\"355\" \/><\/a><\/p>\n<p>So I placed it as a background behind our NPC, using <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-12.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5440\" title=\"npc-12\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-12.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now, using my favorite <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> Filter, Old Photo, I got this old result.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-13.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5439\" title=\"npc-13\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/npc-13.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>So, who is he, and what will he say to the characters? I have no clue right now, but I will use him in some upcoming <a href=\"http:\/\/www.fallen.se\/\" target=\"_blank\">O:FR<\/a> adventure. Next time I think I&#8217;ll make a fantasy NPC out of Victoria 4, I guess you all would like that?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>All you who have followed this site for a while know one thing, I am really bad at drawing, really bad. Actually so bad that I will never show anything hand drawn here ever. That what brought me into computer aided map making, somewhere back in 1985, when we made the first dungeons using a [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6,21],"tags":[36,13,37,10],"class_list":["post-5438","post","type-post","status-publish","format-standard","hentry","category-adventure_creation","category-driving-the-game","tag-daz-3d-studio","tag-filterforge","tag-ofr","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5438","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5438"}],"version-history":[{"count":4,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5438\/revisions"}],"predecessor-version":[{"id":5477,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5438\/revisions\/5477"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5438"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5438"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5438"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}