{"id":5517,"date":"2010-10-29T07:00:23","date_gmt":"2010-10-29T05:00:23","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5517"},"modified":"2010-10-21T22:45:44","modified_gmt":"2010-10-21T20:45:44","slug":"making-pallets-for-props-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5517","title":{"rendered":"Making pallets for props &#8211; part one"},"content":{"rendered":"<p>One thing I haven&#8217;t made yet as a prop for map making are pallets. Mostly because pallets are not very common in a fantasy world, but now when I also make some modern things, I thought that they would be perfect items to create.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0101.jpg\"><\/a><\/p>\n<p>First, I scouted the net to find some pictures or drawings of pallets, but realized that you order them to a specified size, which means that in 1939, I don&#8217;t think the Euro pallet was even invented as a standard. Here are there small pictures that I decided to use as drawings.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5518\" title=\"pl0101\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0101.jpg\" alt=\"\" width=\"168\" height=\"99\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5519\" title=\"pl0102\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0102.jpg\" alt=\"\" width=\"167\" height=\"96\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0103.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5520\" title=\"pl0103\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0103.jpg\" alt=\"\" width=\"172\" height=\"100\" \/><\/a><\/p>\n<p>As you see, they are similar but very different in design. One or two way gaps for the fork, and different spacing of the planks for top and bottom. I started this by scouting back at <a href=\"http:\/\/www.cgtextures.com\/\" target=\"_blank\">CGTextures<\/a> for some worn wood and found this texture.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0104.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5521\" title=\"pl0104\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0104.jpg\" alt=\"\" width=\"400\" height=\"296\" \/><\/a><\/p>\n<p>So, I went into <a href=\"http:\/\/www.daz3d.com\/i\/software\/carrara8\/carrara_pro?_m=d\" target=\"_blank\">Carrara 8<\/a> this time, to make a basic Cube. I though I go for the second drawing first.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0105.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5522\" title=\"pl0105\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0105.jpg\" alt=\"\" width=\"282\" height=\"212\" \/><\/a><\/p>\n<p>First I stretched it, then I used the Replicator to get three similar blocks of wood.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0106.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5523\" title=\"pl0106\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0106.jpg\" alt=\"\" width=\"400\" height=\"236\" \/><\/a><\/p>\n<p>Setting the Scene in Inches as scale, I could use the Size settings using inches. This is a neat thing with Carrara 8 that I miss in <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5524\" title=\"pl0107\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0107.jpg\" alt=\"\" width=\"280\" height=\"90\" \/><\/a><\/p>\n<p>I create a new block of wood, a plank, and place it where the top layer will be.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0108.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5525\" title=\"pl0108\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0108.jpg\" alt=\"\" width=\"400\" height=\"154\" \/><\/a><\/p>\n<p>Using the replicator again, I nicely space them out, just like the Array tool in Cheetah3D. The replicator is set to seven items x-wise.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0109.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5526\" title=\"pl0109\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0109.jpg\" alt=\"\" width=\"400\" height=\"250\" \/><\/a><\/p>\n<p>Now I change the replicator to replicate once in the Z-direction, placing \u00a0both the top and bottom planks in one shot, this is neat. The Replicator can do this in all three directions.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0110.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5527\" title=\"pl0110\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0110.jpg\" alt=\"\" width=\"400\" height=\"230\" \/><\/a><\/p>\n<p>And here is the naked model of the first pallet, Looks pretty real to me.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0111.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5528\" title=\"pl0111\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/pl0111.jpg\" alt=\"\" width=\"376\" height=\"211\" \/><\/a><\/p>\n<p>Was this fun? Did you notice I post everyday again? That is because new toys brings out the creative monster in me. See you tomorrow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>One thing I haven&#8217;t made yet as a prop for map making are pallets. Mostly because pallets are not very common in a fantasy world, but now when I also make some modern things, I thought that they would be perfect items to create.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[39,15,12],"class_list":["post-5517","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-carrara-8","tag-cgtextures","tag-cheetah3d"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5517","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5517"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5517\/revisions"}],"predecessor-version":[{"id":5529,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5517\/revisions\/5529"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5517"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5517"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5517"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}