{"id":5603,"date":"2010-11-05T07:00:30","date_gmt":"2010-11-05T05:00:30","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5603"},"modified":"2010-10-22T08:58:15","modified_gmt":"2010-10-22T06:58:15","slug":"a-different-kind-of-dundjinni-prop-the-entrance-part-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5603","title":{"rendered":"A different kind of Dundjinni prop &#8211; the entrance part three"},"content":{"rendered":"<p>As I promised, we&#8217;re gonna finish the dungeon entrance today, hopefully you will keep up with all my changes today, as I will make a lot. This is my usual way of working creative, change, fiddle, change, until I&#8217;m happy.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0301.jpg\"><\/a><\/p>\n<p>My first thought was, the texture looks too much south american old Inca temple, not really the look I was looking for, so I render a new texture in <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> using the same filter, just another setting.<\/p>\n<p>So, back into <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>. Applying the new texture. This looks better. Also, I added two minor Reliefs with a stone texture to them, as you can see, to get some stones pushing up through the grass.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0301.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5604\" title=\"cgate0301\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0301.jpg\" alt=\"\" width=\"400\" height=\"279\" \/><\/a><\/p>\n<p>Now I decided I needed some different tops on the walls, the look to artificial, so I created a Cylinder like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0302.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5605\" title=\"cgate0302\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0302.jpg\" alt=\"\" width=\"322\" height=\"454\" \/><\/a><\/p>\n<p>Using a Box and a Boolean to cut away the lower part of the cylinder.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0303.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5606\" title=\"cgate0303\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0303.jpg\" alt=\"\" width=\"400\" height=\"301\" \/><\/a><\/p>\n<p>With some Cloning and rotations, I got this setup.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0304.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5607\" title=\"cgate0304\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0304.jpg\" alt=\"\" width=\"395\" height=\"219\" \/><\/a><\/p>\n<p>Now, using Boxes and Boolean remove, double Boxes on each corner&#8230;<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0305.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5608\" title=\"cgate0305\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0305.jpg\" alt=\"\" width=\"400\" height=\"429\" \/><\/a><\/p>\n<p>I could make nice perfect corners. Still not happy with the texture though. So back into FilterForge and my own <em>briicky walls<\/em> filter. (yes, it is spelled like that). Texture map<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0306.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5609\" title=\"cgate0306\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0306.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0307.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5610\" title=\"cgate0307\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0307.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here I am UV mapping this, hiding all other elements in the scene.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0307a.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5611\" title=\"cgate0307a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0307a.jpg\" alt=\"\" width=\"308\" height=\"243\" \/><\/a><\/p>\n<p>Now I need a texture for the top railings, and a mossy stone looks good, texture map<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0308.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5612\" title=\"cgate0308\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0308.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>normal map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0309.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5613\" title=\"cgate0309\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0309.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here you can see how nice the corners are. This is coming along nicely now.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0310.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5614\" title=\"cgate0310\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0310.jpg\" alt=\"\" width=\"346\" height=\"291\" \/><\/a><\/p>\n<p>Now I needed as door, so first, I cloned the wall and then did an Intersect Boolean with a Box, to get a Door design. That one I cloned and cloned again, then shrunk one copy.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0311.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5615\" title=\"cgate0311\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0311.jpg\" alt=\"\" width=\"295\" height=\"323\" \/><\/a><\/p>\n<p>And here we have a door frame in stone&#8230;<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0313.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5617\" title=\"cgate0313\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0313.jpg\" alt=\"\" width=\"346\" height=\"383\" \/><\/a><\/p>\n<p>..and a door.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0312.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5616\" title=\"cgate0312\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0312.jpg\" alt=\"\" width=\"221\" height=\"265\" \/><\/a><\/p>\n<p>Now, how does this look after I added some wines and some decorative props?<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0314.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5618\" title=\"cgate0314\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0314.jpg\" alt=\"\" width=\"450\" height=\"596\" \/><\/a><\/p>\n<p>OK, and the real test in <a href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a>?<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0315.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5619\" title=\"cgate0315\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/10\/cgate0315.jpg\" alt=\"\" width=\"377\" height=\"558\" \/><\/a><\/p>\n<p>I think this was a successful prop creation as this can be used both in fantasy and in modern settings.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>As I promised, we&#8217;re gonna finish the dungeon entrance today, hopefully you will keep up with all my changes today, as I will make a lot. This is my usual way of working creative, change, fiddle, change, until I&#8217;m happy.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,17,13],"class_list":["post-5603","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-dundjinni","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5603","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5603"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5603\/revisions"}],"predecessor-version":[{"id":5620,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5603\/revisions\/5620"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5603"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5603"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5603"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}