{"id":5749,"date":"2010-11-13T07:00:54","date_gmt":"2010-11-13T05:00:54","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5749"},"modified":"2010-11-06T01:37:34","modified_gmt":"2010-11-05T23:37:34","slug":"making-a-horse-wagon-prop-for-daz-part-two","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5749","title":{"rendered":"Making a horse wagon prop for DAZ &#8211; part two"},"content":{"rendered":"<p>The wagon we started with yesterday, or the wheels, will slowly grow today, much thanks to the drawings that did show some of the interesting mechanics of a horse pulled wagon from around 1900. This can be used as a fantasy or pulp prop, which is good.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag201.jpg\"><\/a><\/p>\n<p>We jump right into <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> again to continue the work. First, we space the wheels, the little one is the front wheel and the larger the rear wheel.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag201.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5760\" title=\"wag201\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag201.jpg\" alt=\"\" width=\"400\" height=\"463\" \/><\/a><\/p>\n<p>Now we turn them 90 degrees into the position they shall have. Then copy them and rotate the copies 180 degrees around the Y-axis.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag202.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5759\" title=\"wag202\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag202.jpg\" alt=\"\" width=\"400\" height=\"306\" \/><\/a><\/p>\n<p>So, four wheels, whats missing? We create a Box, stretch it as a wheel axis, then use the Taper tool, but move it so only the top side will be tapered.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag203.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5758\" title=\"wag203\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag203.jpg\" alt=\"\" width=\"400\" height=\"181\" \/><\/a><\/p>\n<p>Now we create a Cylinder to cut away some material using a Boolean remove.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag204.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5757\" title=\"wag204\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag204.jpg\" alt=\"\" width=\"400\" height=\"256\" \/><\/a><\/p>\n<p>And here is our front bar.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag205.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5756\" title=\"wag205\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag205.jpg\" alt=\"\" width=\"400\" height=\"186\" \/><\/a><\/p>\n<p>Now we copy it, and rotate it 180 degrees around the \u00a0X-axis, the use a Box and the Intersect Boolean operation to make it a little smaller.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag206.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5755\" title=\"wag206\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag206.jpg\" alt=\"\" width=\"400\" height=\"339\" \/><\/a><\/p>\n<p>We now have the second piece of the front bar done.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag207.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5754\" title=\"wag207\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag207.jpg\" alt=\"\" width=\"400\" height=\"192\" \/><\/a><\/p>\n<p>We now create another stretched box and Taper it the same way as before, only one side, but the bottom this time.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag208.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5753\" title=\"wag208\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag208.jpg\" alt=\"\" width=\"400\" height=\"133\" \/><\/a><\/p>\n<p>And this one will fit on the rear bar too.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag209.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5752\" title=\"wag209\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag209.jpg\" alt=\"\" width=\"400\" height=\"279\" \/><\/a><\/p>\n<p>Now we create the last piece, the long bar that will ensure that the horse will pull both axis and not rip away the front one.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag210.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5751\" title=\"wag210\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag210.jpg\" alt=\"\" width=\"400\" height=\"333\" \/><\/a><\/p>\n<p>We add a floor and four sides, just simple Box objects resized, nothing to see really. Then we export it as an .obj, and open it in <a href=\"http:\/\/www.daz3d.com\/i\/software\/carrara8\/carrara_pro?_m=d\" target=\"_blank\">Carrara 8<\/a>, to measure the size, and as I first though, to add the girdle for the horse. The wagon was way out of size, but here it fits good after some resizing.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag211.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5750\" title=\"wag211\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/wag211.jpg\" alt=\"\" width=\"400\" height=\"192\" \/><\/a><\/p>\n<p>Tomorrow you will see how I fixed the sizing and the girdle.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The wagon we started with yesterday, or the wheels, will slowly grow today, much thanks to the drawings that did show some of the interesting mechanics of a horse pulled wagon from around 1900. This can be used as a fantasy or pulp prop, which is good.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[39,12],"class_list":["post-5749","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-carrara-8","tag-cheetah3d"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5749","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5749"}],"version-history":[{"count":4,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5749\/revisions"}],"predecessor-version":[{"id":5767,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5749\/revisions\/5767"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5749"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5749"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5749"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}