{"id":5848,"date":"2010-11-19T07:00:12","date_gmt":"2010-11-19T05:00:12","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5848"},"modified":"2010-11-10T17:03:47","modified_gmt":"2010-11-10T15:03:47","slug":"making-the-map-of-hythe-taking-dundjinni-to-its-limits-and-beyond","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5848","title":{"rendered":"Making the map of Hythe &#8211; taking Dundjinni to its limits and beyond."},"content":{"rendered":"<p>Today I&#8217;m gonna make a map using Dundjunni that I think might be beyond what <a href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a> once was designed for. I&#8217;ve been rendering rooftops for a while now, and have found and made buildings that look like a want them to. Now it is time to make a map from all the pieces I have.<\/p>\n<p><!--more-->First, when I had found my location for this part of the adventure for <a href=\"http:\/\/www.fallen.se\" target=\"_blank\">Operation:Fallen Reich<\/a>, <em>Wicked Times: In Vino Veritas<\/em>, I searched the web for photos, and fund this one, High Street in Hythe, around 1930.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5860\" title=\"hythe101\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe101.jpg\" alt=\"\" width=\"450\" height=\"566\" \/><\/a><\/p>\n<p>So, I took google maps, and went to street view and tried to find this actual spot, not thinking it would be even remotely possible, but I gave it a shot. I guess who was surprised when I saw this. Loo at that large clock in the building to the left.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5859\" title=\"hythe102\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe102.jpg\" alt=\"\" width=\"450\" height=\"541\" \/><\/a><\/p>\n<p>So, I then went to normal overhead view to get a feeling for how this part of Hythe looked like, and the really scary thing was, I was off by about 50 feet from this spot when I first guessed where I was to look.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe103.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5858\" title=\"hythe103\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe103.jpg\" alt=\"\" width=\"450\" height=\"390\" \/><\/a><\/p>\n<p>OK, into Dundjinni and start mapping. First I made a rough layout of the streets, with High Street going right to left. Adding pavement to High Street as they were seen in the original Photo.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe104.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5857\" title=\"hythe104\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe104.jpg\" alt=\"\" width=\"450\" height=\"570\" \/><\/a><\/p>\n<p>I will not show you all the rooftops, but here is a collection of cars that I have rendered for use on this map, and other maps as well.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5856\" title=\"hythe105\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe105.jpg\" alt=\"\" width=\"400\" height=\"735\" \/><\/p>\n<p>Now I started to add more basic terrain. This is the first rough layout of what buildings will go where,a and I&#8217;ve also added a few props like cars and horse carts. The reason I make those white spaces is that I know Dundjinni has limits in how much and how large objects it can handle, so I am prepared for the time when I try to render and it chokes. I will slowly add a few items at a time, same and make a new render, and let the map slowly build.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe106.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5855\" title=\"hythe106\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe106.jpg\" alt=\"\" width=\"450\" height=\"558\" \/><\/a><\/p>\n<p>Here I have added most if the buildings around High Street, and also some street lights, trees and benches.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5854\" title=\"hythe107\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe107.jpg\" alt=\"\" width=\"450\" height=\"563\" \/><\/a><\/p>\n<p>Here is a closeup of the slightly toxic estate to the South. The poor guy is trying to the things to grow.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe108.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5853\" title=\"hythe108\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe108.jpg\" alt=\"\" width=\"400\" height=\"413\" \/><\/a><\/p>\n<p>Now I have added some more roof of a mechanical industry and a smaller building to the left. The render time for the map is now over 4 hours. OK, Dundjinni only renders using one thread, but 4 hours 100% on a 3GHz CPU is a lot of time.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe110.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5851\" title=\"hythe110\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe110.jpg\" alt=\"\" width=\"450\" height=\"563\" \/><\/a><\/p>\n<p>Now I&#8217;ve added a few more props and also the buildings to the right: The render time is now 6 hours.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe111.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5850\" title=\"hythe111\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe111.jpg\" alt=\"\" width=\"450\" height=\"563\" \/><\/a><\/p>\n<p>I only have one last large roof to add, that is whopping 14MB in size and by far the largest object. I thought of cutting it into pieces if this would fail, but adjusting large elements to pixel perfection doesn&#8217;t work well either in Dundjinni. Not that Dundjinni is a bad app, on the contrary it is a brilliant and easy to use map making tool, but it has some age to it, and I&#8217;m well above and beyond what it was designed for. Normally props are 100-200kB, and occasionally there are a few close to two MB. Now I&#8217;ve added a total of 60MB to it, and one file alone is seven times the size of what is seen as too large. But I did it. It rendered, in 9 hours, but it finally made it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe112.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5849\" title=\"hythe112\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/hythe112.jpg\" alt=\"\" width=\"450\" height=\"563\" \/><\/a><\/p>\n<p>So, what do you say? Is this a good map? I like it, and the fact that it has some real story behind it.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today I&#8217;m gonna make a map using Dundjunni that I think might be beyond what Dundjinni once was designed for. I&#8217;ve been rendering rooftops for a while now, and have found and made buildings that look like a want them to. Now it is time to make a map from all the pieces I have.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[17,37],"class_list":["post-5848","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-dundjinni","tag-ofr"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5848","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5848"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5848\/revisions"}],"predecessor-version":[{"id":5861,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5848\/revisions\/5861"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5848"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5848"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5848"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}