{"id":5942,"date":"2010-11-27T09:55:44","date_gmt":"2010-11-27T07:55:44","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=5942"},"modified":"2010-11-27T10:54:09","modified_gmt":"2010-11-27T08:54:09","slug":"making-a-halfling-rogue-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=5942","title":{"rendered":"Making a halfling rogue &#8211; part one"},"content":{"rendered":"<p>I&#8217;ve promised my old man to make a nice character portrait of one of his characters, the Halfling Rogue Ulmo Took. So today is the big day.<\/p>\n<p><!--more-->We start up <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ Studio 3<\/a>, and start out with Michael 4.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5950\" title=\"ulmo101\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo101.jpg\" alt=\"\" width=\"400\" height=\"421\" \/><\/a><\/p>\n<p>Fist, we put on some basic Rogue stuff from the JourneyMan M4 kit.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5949\" title=\"ulmo102\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo102.jpg\" alt=\"\" width=\"400\" height=\"422\" \/><\/a><\/p>\n<p>Then we add materials to the props. Many new props are grey or white by default, and the MAT poses always have to be added.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo103.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5948\" title=\"ulmo103\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo103.jpg\" alt=\"\" width=\"400\" height=\"411\" \/><\/a>.<\/p>\n<p>Now we haveto change this hero sized perfect male human into a halfling, first we set some morphs to the head.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5947\" title=\"ulmo104\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo104.jpg\" alt=\"\" width=\"369\" height=\"340\" \/><\/p>\n<p>Now we increase head, feet and hand size by about 20%<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo105.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5946\" title=\"ulmo105\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo105.jpg\" alt=\"\" width=\"391\" height=\"428\" \/><\/a><\/p>\n<p>Then we shorten the thighs with about 15%<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo106.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5945\" title=\"ulmo106\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo106.jpg\" alt=\"\" width=\"400\" height=\"417\" \/><\/a><\/p>\n<p>Then we shrink the whole figure to about 60% of the original size.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5944\" title=\"ulmo107\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo107.jpg\" alt=\"\" width=\"400\" height=\"417\" \/><\/a><\/p>\n<p>And we then add another Michael 4, to see the difference.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo108.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-5943\" title=\"ulmo108\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/11\/ulmo108.jpg\" alt=\"\" width=\"450\" height=\"371\" \/><\/a><\/p>\n<p>And it looks like we&#8217;re spot on for a halfling here. Tomorrow we add props and hair.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve promised my old man to make a nice character portrait of one of his characters, the Halfling Rogue Ulmo Took. So today is the big day.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[41],"class_list":["post-5942","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-daz-studio"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5942","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=5942"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5942\/revisions"}],"predecessor-version":[{"id":5990,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/5942\/revisions\/5990"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=5942"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=5942"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=5942"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}