{"id":6103,"date":"2010-12-21T07:00:01","date_gmt":"2010-12-21T05:00:01","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6103"},"modified":"2010-12-17T23:45:19","modified_gmt":"2010-12-17T21:45:19","slug":"for-hes-a-lumberjack-lumber-for-daz-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6103","title":{"rendered":"For he&#8217;s a lumberjack.. Lumber for DAZ part one"},"content":{"rendered":"<p>I needed a piece of lumber for a picture for Faces of Fantasy:Memorable Personalities (the upcoming sequel to Unforgettable Heroes), and as I didn&#8217;t have any, I did I as always does whenever something lies within my bounds of skills.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs101.jpg\"><\/a><\/p>\n<p>For modeling I&#8217;ll use good old <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>, and we start out with a cylinder that I stretch to the shape of the average log.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6111\" title=\"logs101\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs101.jpg\" alt=\"\" width=\"400\" height=\"349\" \/><\/a><\/p>\n<p>I now select all the polygons on the edges.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6110\" title=\"logs102\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs102.jpg\" alt=\"\" width=\"400\" height=\"188\" \/><\/a><\/p>\n<p>But wait, we do need textures for this. I jump into <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> to make some good looking textures. First some bark textures, here is one with a new filter that makes really good bark. Here is the diffuse map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs103.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6109\" title=\"logs103\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs103.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is the bump map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs104.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6108\" title=\"logs104\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs104.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now I used my own wood ends filter to make the ends. First the diffuse map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs105.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6107\" title=\"logs105\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs105.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Then the bump map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs106.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6106\" title=\"logs106\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs106.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here we have a log.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6105\" title=\"logs107\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs107.jpg\" alt=\"\" width=\"400\" height=\"323\" \/><\/a><\/p>\n<p>Now, to make this look like a log and not a telephone pole, I use the magnet tool to roughen up the log all around.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs108.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6104\" title=\"logs108\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2010\/12\/logs108.jpg\" alt=\"\" width=\"400\" height=\"150\" \/><\/a><\/p>\n<p>Pretty good, but why just one?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I needed a piece of lumber for a picture for Faces of Fantasy:Memorable Personalities (the upcoming sequel to Unforgettable Heroes), and as I didn&#8217;t have any, I did I as always does whenever something lies within my bounds of skills.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13],"class_list":["post-6103","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6103","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6103"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6103\/revisions"}],"predecessor-version":[{"id":6112,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6103\/revisions\/6112"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6103"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6103"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6103"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}