{"id":6225,"date":"2011-02-02T07:00:31","date_gmt":"2011-02-02T05:00:31","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6225"},"modified":"2011-02-02T07:47:36","modified_gmt":"2011-02-02T05:47:36","slug":"mapping-the-promised-land-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6225","title":{"rendered":"Mapping the Promised Land &#8211; Part one"},"content":{"rendered":"<p>The Promised Land is a spaceship in an adventure module that I&#8217;m working on for the Serenity RPG by <a href=\"http:\/\/www.margaretweis.com\/\" target=\"_blank\">Margaret Weis<\/a> productions. The spaceship is an old Alliance long distance invasion transporter, refurbished and redesigned by the current crew. I won&#8217;t say more than that.<\/p>\n<p><!--more-->It all started when I was looking high and low for a good space ship model. <em>I could never make one myself that would look even remotely good, I promise<\/em>.<\/p>\n<p>I found one at the DAZ Store that looked good, but it took a while before I decided to buy it. \u00a0Here is an in action flight picture of the Promised Land, rendered with a little grunge to make it look worn, not brand new. It is rendered in <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ Studio 3<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake101.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6233\" title=\"plmake101\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake101.jpg\" alt=\"\" width=\"450\" height=\"248\" \/><\/a><\/p>\n<p>I fell in love with it. It is as far from the design of Serenity as possible, but she&#8217;s still a lovable ship. \u00a0I decided to make the map in <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>, which will prove later to be a brilliant decision, you will see, when we get there in a week or so. I first made some very rough outlines in OmniGraffle. First the lower deck, or the keelson.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake102.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6232\" title=\"plmake102\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake102.jpg\" alt=\"\" width=\"400\" height=\"866\" \/><\/a><\/p>\n<p>The the main deck, which is the Cargo deck, that has been modified slightly, we come to that.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake103.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6231\" title=\"plmake103\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake103.jpg\" alt=\"\" width=\"400\" height=\"703\" \/><\/a><\/p>\n<p>Now, to measure things on the inside, I made a block that had a certain length, that I poked around with inside the ships cargo bay to get some idea of the size, and \u00a0this baby is one big ship.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake104.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6230\" title=\"plmake104\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake104.jpg\" alt=\"\" width=\"400\" height=\"176\" \/><\/a><\/p>\n<p>I jumped into <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> to make some textures to use for this. First a texture to use for the non accessible areas of the ship, using emme&#8217;s great filter space pirate.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake105.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6229\" title=\"plmake105\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake105.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Then a texture rendered with my sub floor filter, which works as a spaceship floor as well.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake106.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6228\" title=\"plmake106\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake106.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now I make a quick layout of the ship, the lower deck fist, to get something to work with and populate with cool things.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake107.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6227\" title=\"plmake107\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake107.jpg\" alt=\"\" width=\"400\" height=\"622\" \/><\/a><\/p>\n<p>And I start to add wall shadows the OmniGraffle way, this is coming along nicely.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake108.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6226\" title=\"plmake108\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake108.jpg\" alt=\"\" width=\"400\" height=\"515\" \/><\/a><\/p>\n<p>As you can see, OmniGraffle shadows do look very good.<\/p>\n<p>Stay tuned, I will post more, I promise, and not three weeks apart, I&#8217;ll try to keep it each second day now for some time.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The Promised Land is a spaceship in an adventure module that I&#8217;m working on for the Serenity RPG by Margaret Weis productions. The spaceship is an old Alliance long distance invasion transporter, refurbished and redesigned by the current crew. I won&#8217;t say more than that.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[36,13,10,49],"class_list":["post-6225","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-daz-3d-studio","tag-filterforge","tag-omnigraffle","tag-serenity-rpg"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6225","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6225"}],"version-history":[{"count":3,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6225\/revisions"}],"predecessor-version":[{"id":6246,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6225\/revisions\/6246"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6225"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6225"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6225"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}