{"id":6269,"date":"2011-02-10T07:00:38","date_gmt":"2011-02-10T05:00:38","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6269"},"modified":"2011-02-02T23:06:03","modified_gmt":"2011-02-02T21:06:03","slug":"mapping-the-promised-land-part-five","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6269","title":{"rendered":"Mapping the Promised Land &#8211; Part five"},"content":{"rendered":"<p>We&#8217;re gonna add some more map details today, as the details always make the map look better. I know I normally try to stay with the <em><strong>less is more<\/strong><\/em>, but it should not be too clean either.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake501.jpg\"><\/a><\/p>\n<p>Today we start with <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, and a relatively new filter which is really good for worn floor plating. Here is the texture I will use to make some hatches in the floor.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake501.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6280\" title=\"plmake501\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake501.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>We go back into <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a> to add this to the map, as a hatch, so we use only one fourth of the texture, one square. We add some OmniGraffle shadow to the hatch as well, so it looks a little sunken in. The grid you see is the Omni gridlines, as this is a screenshot.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake502.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6279\" title=\"plmake502\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake502.jpg\" alt=\"\" width=\"398\" height=\"440\" \/><\/a><\/p>\n<p>Now a quick jump into <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a>, as I needed something to go as life support tanks for oxygen, water and such things. We create a cylinder and a torus ring, and place them like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake503.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6278\" title=\"plmake503\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake503.jpg\" alt=\"\" width=\"248\" height=\"236\" \/><\/a><\/p>\n<p>Now we add a texture to the cylinder, using a FilterForge again and the battleship plate filter. We UV-map that (<em>OK this looks ugly still<\/em>), the best we can. Then we add a Crome texture to the torus ring, and render it top down.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake504.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6277\" title=\"plmake504\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake504.png\" alt=\"\" width=\"300\" height=\"300\" \/><\/a><\/p>\n<p>I think this can go as a tank in a top down view. We place them in cells of six, two cells, one on each side, and then we add a square of texture under some of them, as details, and a steel construction thing I downloaded from SteelRat&#8217;s <a href=\"http:\/\/www.rpgmapshare.com\/\" target=\"_blank\">RPGMapShare<\/a> a while ago.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6276\" title=\"plmake505\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505.jpg\" alt=\"\" width=\"313\" height=\"354\" \/><\/a><\/p>\n<p>Now I jump into <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ Studio 3<\/a> to render a few control tables that I downloaded from the DAZ Freebee page. These are pngs, so you can snag them if you like them.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505a.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6275\" title=\"plmake505a\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505a.png\" alt=\"\" width=\"197\" height=\"122\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505b.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6274\" title=\"plmake505b\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505b.png\" alt=\"\" width=\"197\" height=\"119\" \/><\/a><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505c.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6273\" title=\"plmake505c\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake505c.png\" alt=\"\" width=\"219\" height=\"119\" \/><\/a><\/p>\n<p>So are you curious how this will look? So am I, so here is a small piece of the ship, the engine room.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake506.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6284\" title=\"plmake506\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/plmake506.jpg\" alt=\"\" width=\"400\" height=\"276\" \/><\/a><\/p>\n<p>I think is going in the right direction, looking better and better.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re gonna add some more map details today, as the details always make the map look better. I know I normally try to stay with the less is more, but it should not be too clean either.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,41,13,10],"class_list":["post-6269","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-daz-studio","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6269","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6269"}],"version-history":[{"count":4,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6269\/revisions"}],"predecessor-version":[{"id":6285,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6269\/revisions\/6285"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6269"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6269"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6269"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}