{"id":6298,"date":"2011-02-14T07:00:03","date_gmt":"2011-02-14T05:00:03","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6298"},"modified":"2011-02-09T12:33:11","modified_gmt":"2011-02-09T10:33:11","slug":"some-cortex-screens-a-break-from-promised-land","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6298","title":{"rendered":"Some Cortex Screens ( A break from Promised Land)"},"content":{"rendered":"<p>I know it is Valentine&#8217;s dat today, but I won&#8217;t make any hearts anyway, but I will show some love to you all by making something extra today.<\/p>\n<p>Today we&#8217;re gonna take a break from mapping the Promised Land, and make something I needed for one of the <em>Cut Scene<\/em> pictures for the adventure. The game really encourage the Game Master to run cut scenes, so I&#8217;ve been making several pictures to show for the players.<\/p>\n<p>For one of those scenes, I needed some monitors hanging from the roof showing some Alliance propaganda and news, to get the look I wanted for the scene. Well made cut scene pictures will be a real asset when playing the adventure.<\/p>\n<p><!--more-->So, we start up good old <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and create a box. We shape it like a flat TV, and make a copy of it, shrink the copy, make it wider, then use a boolean remove to get this.<em> You who have read here for a while know what I&#8217;m saying. New readers, trace back and look it up.<\/em><\/p>\n<p><em><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6306\" title=\"scn01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn01.jpg\" alt=\"\" width=\"400\" height=\"399\" \/><\/a><\/em><\/p>\n<p>Now we start up <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> to create a metal texture. I use my own brushed metal filter for this. A simple texture, no bump or anything.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6304\" title=\"scn02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn02.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now we apply that texture to the model.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6305\" title=\"scn03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn03.jpg\" alt=\"\" width=\"400\" height=\"323\" \/><\/a><\/p>\n<p>Great, but a boring TV, don&#8217;t you say. So, I dig among my handout renderings to find a picture that looks good, and then I assemble the picture in <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6303\" title=\"scn04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn04.jpg\" alt=\"\" width=\"400\" height=\"238\" \/><\/a><\/p>\n<p>And here it is when it is done.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6302\" title=\"scn05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn05.jpg\" alt=\"\" width=\"400\" height=\"300\" \/><\/a><\/p>\n<p>Now I create a Material and apply this to the screen part of the model. Here it is in the Cheetah3D window.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6301\" title=\"scn06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn06.jpg\" alt=\"\" width=\"400\" height=\"333\" \/><\/a><\/p>\n<p>Now I export as an .obj file, preparing this to be a <a href=\"http:\/\/poser.smithmicro.com\/\" target=\"_blank\">Poser<\/a> object. I render some more metals for the frame, and create two more pictures for the TV screen. I then import the object into Poser, and set the materials and export it both as a .pp2 Prop object, and also the different MAT poses as material poses, so it is easy to just set \u00a0a frame metal or the screen picture.<\/p>\n<p>Now I open the screen in <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ Studio <\/a>and place three versions against a wall I made, and now I can make my very own<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6300\" title=\"scn07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn07.jpg\" alt=\"\" width=\"450\" height=\"337\" \/><\/a><\/p>\n<p>And here is a piece of the scene, rendered in <a href=\"http:\/\/www.daz3d.com\/i\/software\/carrara8\/carrara_pro?_m=d\" target=\"_blank\">Carrara 8<\/a>.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6299\" title=\"scn08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/scn08.jpg\" alt=\"\" width=\"450\" height=\"417\" \/><\/a><\/p>\n<p>This was a fun break in the mapmaking, and I think my players will love this scene.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I know it is Valentine&#8217;s dat today, but I won&#8217;t make any hearts anyway, but I will show some love to you all by making something extra today. Today we&#8217;re gonna take a break from mapping the Promised Land, and make something I needed for one of the Cut Scene pictures for the adventure. The [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[51,12,41,13,10,38],"class_list":["post-6298","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-carrara","tag-cheetah3d","tag-daz-studio","tag-filterforge","tag-omnigraffle","tag-poser"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6298","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6298"}],"version-history":[{"count":3,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6298\/revisions"}],"predecessor-version":[{"id":6331,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6298\/revisions\/6331"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6298"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6298"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6298"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}