{"id":6357,"date":"2011-02-24T07:00:05","date_gmt":"2011-02-24T05:00:05","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6357"},"modified":"2011-02-15T13:34:59","modified_gmt":"2011-02-15T11:34:59","slug":"mapping-the-promised-land-part-eleven","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6357","title":{"rendered":"Mapping the Promised Land &#8211; Part eleven"},"content":{"rendered":"<p>We&#8217;re gonna fill up the cargo space a little today, and also I&#8217;m gonna show you something I wanted to try that was really good.<\/p>\n<p><!--more--><\/p>\n<p>We start by rendering some objects using <a href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\" target=\"_blank\">DAZ Studio 3<\/a>. First a mule-like vehicle that we add some dirt to using the grunge plugin. The vehicle is built using mrsparky&#8217;s scifi vehicle construction kit. Here it is placed in the cargo bay of the Promised Land. The map is assembled in <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a> as I&#8217;ve said before.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl902.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6364\" title=\"pl902\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl902.jpg\" alt=\"\" width=\"254\" height=\"329\" \/><\/a><\/p>\n<p>Now we render some different Sci-Fi crates and other cargo stuff, and fill the cargo space with.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl903.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6363\" title=\"pl903\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl903.jpg\" alt=\"\" width=\"346\" height=\"348\" \/><\/a><\/p>\n<p>We now create some more crates using my filter for <a href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a>, and also render a buggy that we ass some grunge to with the grunge plugin.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl904.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6362\" title=\"pl904\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl904.jpg\" alt=\"\" width=\"280\" height=\"391\" \/><\/a><\/p>\n<p>But how did I now where to place things in the cargo bay? What I did was to render a scene i DAZ Studio where I&#8217;ve built the cargo bay, the living quarters and even added two crew members as a final touch. I then used that to render the top down views of the different objects. Don&#8217;t you feel an urge to just go onboard and take a trip to the black?<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl905.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6361\" title=\"pl905\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl905.jpg\" alt=\"\" width=\"400\" height=\"224\" \/><\/a><\/p>\n<p>But that was just a bonus, not the cool thing I wanted to try, this is. I hid all layers in OmniGraffle except the shadows. Then I rendered that out as a .png file. This is a screenshot from OmniGraffle. The grey lines are pages, this is a huge map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl906.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6360\" title=\"pl906\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl906.jpg\" alt=\"\" width=\"400\" height=\"729\" \/><\/a><\/p>\n<p>Now I ran a blur filter using FilterForge on the shadows with just a tine blur, 1%.\u00a0This is a piece of the lower deck map (the lower air locks) without blurred shadows.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl907.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6359\" title=\"pl907\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl907.jpg\" alt=\"\" width=\"301\" height=\"766\" \/><\/a><\/p>\n<p>And here is the same piece with blurred shadows.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl908.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6358\" title=\"pl908\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/02\/pl908.jpg\" alt=\"\" width=\"358\" height=\"778\" \/><\/a><\/p>\n<p>Can you see that the blurred shadows are slightly softer and more realistic, or at least the look better.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re gonna fill up the cargo space a little today, and also I&#8217;m gonna show you something I wanted to try that was really good.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[41,13,10],"class_list":["post-6357","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-daz-studio","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6357","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6357"}],"version-history":[{"count":3,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6357\/revisions"}],"predecessor-version":[{"id":6369,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6357\/revisions\/6369"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6357"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6357"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6357"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}