{"id":6522,"date":"2011-04-11T07:00:55","date_gmt":"2011-04-11T05:00:55","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6522"},"modified":"2011-04-10T21:52:27","modified_gmt":"2011-04-10T19:52:27","slug":"making-a-serenity-style-tombstone-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6522","title":{"rendered":"Making a Serenity style tombstone &#8211; part one"},"content":{"rendered":"<p>Now we have played the first part of Promised Land, so I can publish a few things that would have been too much spoilers, like this tombstone.<\/p>\n<p>The model is already published on my <a title=\"Renderocity\" href=\"http:\/\/www.renderocity.com\/\" target=\"_blank\">Rendo<\/a> freebee page.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts01.jpg\"><\/a><\/p>\n<p>So, we jump into <a title=\"Cheetah3D\" href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and make us a box, that we stretch like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6531\" title=\"ffts01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts01.jpg\" alt=\"\" width=\"269\" height=\"336\" \/><\/a><\/p>\n<p>This is the pillar, we have subdivided the top polygon into many small ones, but it needs some textures.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6530\" title=\"ffts02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts02.jpg\" alt=\"\" width=\"202\" height=\"414\" \/><\/a><\/p>\n<p>We dash into <a title=\"FilterForge\" href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> and first I render some textures \u00a0with my filter &#8220;stonemasons stone&#8221;, here is a texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6529\" title=\"ffts03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts03.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is a bump map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6528\" title=\"ffts04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts04.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is a reflection map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6527\" title=\"ffts05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts05.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Now with textures applied, it look much better.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6526\" title=\"ffts06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts06.jpg\" alt=\"\" width=\"353\" height=\"573\" \/><\/a><\/p>\n<p>We now use the magnet tool on the subdivided top to push an irregular bowl shape in it.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6525\" title=\"ffts07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts07.jpg\" alt=\"\" width=\"400\" height=\"258\" \/><\/a><\/p>\n<p>We make another set of textures using FilterForge, here is another texture map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6524\" title=\"ffts08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts08.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Another bump ma<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts09.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6523\" title=\"ffts09\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts09.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And another reflection map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts10.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6532\" title=\"ffts10\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/04\/ffts10.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>So, what will it look like? Stay tuned&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Now we have played the first part of Promised Land, so I can publish a few things that would have been too much spoilers, like this tombstone. The model is already published on my Rendo freebee page.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13,42],"class_list":["post-6522","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge","tag-renderocity"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6522","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6522"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6522\/revisions"}],"predecessor-version":[{"id":6534,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6522\/revisions\/6534"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6522"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6522"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6522"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}