{"id":6632,"date":"2011-05-14T07:00:12","date_gmt":"2011-05-14T05:00:12","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6632"},"modified":"2011-05-12T21:06:51","modified_gmt":"2011-05-12T19:06:51","slug":"some-daz-studio-material-tweaking","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6632","title":{"rendered":"Some DAZ Studio material tweaking"},"content":{"rendered":"<p>This post is about a request that was on the <a title=\"Dundjinni\" href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a> forum for some items, among them dead police officers as the map was some zombie apocalypse map with dead people, doctors and police officers. The problem was that no one had any good police officers, so I decided maybe I can tweak some materials as I got a M4 Police hat from a hat pack.<\/p>\n<p><!--more-->So, first I started <a title=\"DAZ 3D - free 3D tools\" href=\"http:\/\/www.daz3d.com\/i\/software\/daz_studio3?_m=d\">DAZ Studio 3<\/a>, added Michael 4 and dressed him up in the Army Uniform I had in mind for tweaking.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6641\" title=\"dp01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp01.jpg\" alt=\"\" width=\"400\" height=\"441\" \/><\/a><\/p>\n<p>As you can see, this could double as a police uniform lacking any other solutions. So I located the material files, and found that it is only one single file for the diffuse, one for bump and one for specular.<\/p>\n<p>I started <a title=\"FilterForge\" href=\"http:\/\/www.filterforge.com\/?affiliateid=200100725\" target=\"_blank\">FilterForge<\/a> and used the tweed filter to generate a bluish very fine tweed. Here is the map.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6640\" title=\"dp02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp02.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Then I rendered a greyscale map, as this filter doesn&#8217;t use height information but has a greyscale button for that, very clever.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6639\" title=\"dp03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp03.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>I then ran a bumpmap filter on this greyscale to make bumps.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6638\" title=\"dp04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp04.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>Then I masked out the old cloth texture and replaced that with transparent color on all three maps. Then into <a title=\"Omnigraffle\" href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a> to assemble the new texture maps. What I needed from the old were buttons and some other things. Here is the new texture map (smaller of course, the original maps are 2048&#215;2048).<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6637\" title=\"dp05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp05.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>And here is the new bump map<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6636\" title=\"dp06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp06.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>So, how did it go? Here are three of those dead cops I rendered. splatter has to be added, these are all clean.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp07.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6635\" title=\"dp07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp07.png\" alt=\"\" width=\"400\" height=\"351\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp08.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6634\" title=\"dp08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp08.png\" alt=\"\" width=\"400\" height=\"448\" \/><\/a><\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp09.png\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6633\" title=\"dp09\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/dp09.png\" alt=\"\" width=\"400\" height=\"374\" \/><\/a><\/p>\n<p>So, they do look dead don&#8217;t they, so mission accomplished.<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This post is about a request that was on the Dundjinni forum for some items, among them dead police officers as the map was some zombie apocalypse map with dead people, doctors and police officers. The problem was that no one had any good police officers, so I decided maybe I can tweak some materials [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[41,60,13,10],"class_list":["post-6632","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-daz-studio","tag-dundinni","tag-filterforge","tag-omnigraffle"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6632","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6632"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6632\/revisions"}],"predecessor-version":[{"id":6642,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6632\/revisions\/6642"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6632"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6632"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6632"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}