{"id":6643,"date":"2011-05-16T07:00:58","date_gmt":"2011-05-16T05:00:58","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6643"},"modified":"2011-05-12T21:30:02","modified_gmt":"2011-05-12T19:30:02","slug":"playing-with-geocontrol2-and-vue-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6643","title":{"rendered":"Playing with GeoControl2 and Vue &#8211; part one"},"content":{"rendered":"<p>I happened to get a very good price on a new piece of extremely cool software, <a title=\"Geo Control 2\" href=\"http:\/\/www.cajomi.de\/\" target=\"_blank\">GeoControl2<\/a>, an offer I could not refuse and the godfather would have said. To describe it in one sentence, I would say: I<em>t&#8217;s like a FilterForge for making landscape and mountain formations.<\/em> And for me who is artistically impaired and cannot draw anything without computerized help (maybe there is a hidden EC fund \u00a0for us, who knows). Even making good looking mountains in either <a title=\"Bryce\" href=\"http:\/\/www.daz3d.com\/i\/software\/bryce?_m=d\" target=\"_blank\">Bryce<\/a> which I&#8217;ve had since version 2 and now <a title=\"Vue - e-on software\" href=\"http:\/\/www.e-onsoftware.com\/\" target=\"_blank\">Vue<\/a> is difficult when you can&#8217;t really draw things. I know how you would like it to look, but I fail epically everytime I try to draw something by hand.<\/p>\n<p><!--more-->So let is scratch the surface of this, there will be many more in depth posts about this later on I think, I&#8217;ve found a new baby toy to play with.<\/p>\n<p>First, when you start GeoControl2, you will see a top down view of a randomly generated mountain. You can fiddle with filters and things (<em>I said I will dig deeper into this later, I&#8217;m still learning) <\/em>to craft and shape your mountain.<\/p>\n<p>I fast forward a bit here, and this is the 2D view of my first mountain that didn&#8217;t look like crap. (<em>Why cant I just fiddle carefully, but have to tweak everything and try everything until the result is crap, then start over&#8230;<\/em>)<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6651\" title=\"gc2-01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-01.jpg\" alt=\"\" width=\"400\" height=\"399\" \/><\/a><\/p>\n<p>The colors represent heights. You can now see the details of this, it is brilliant. And here is the 3D view of this mountain.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6650\" title=\"gc2-02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-02.jpg\" alt=\"\" width=\"400\" height=\"334\" \/><\/a><\/p>\n<p>Now I exported this in a Vue .TGA height map format. Vue can read many formats but this was an option so I tried it. Now I started Vue, and created a terrain object, it looks like this in the top view.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6649\" title=\"gc2-03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-03.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>I went into edit o the terrain in the terrain editor, and this is how it looks there.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6647\" title=\"gc2-04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-04.jpg\" alt=\"\" width=\"400\" height=\"331\" \/><\/a><\/p>\n<p>Now I did import image, and selected the new image I just generated in GeoControl2. I set the Proportion to 100% (only the imported image, but you can use this to blend different maps together. I got some ideas for a FilterForge filter to make terrain maps, but GC2 is all that and much more.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6648\" title=\"gc2-05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-05.jpg\" alt=\"\" width=\"400\" height=\"227\" \/><\/a><\/p>\n<p>When the terrain was loaded it was way to high, something I need to learn to control in GC2, but this is how it looked.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6646\" title=\"gc2-06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-06.jpg\" alt=\"\" width=\"400\" height=\"362\" \/><\/a><\/p>\n<p>Now I went to the material painting, one of my favorite tools in Vue, that I never got the grip of in Bryce. You add materials and then you give each a color to represent the material, then you paint (<em>which isn&#8217;t really my thing as I paint like a lame cow<\/em>).<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6645\" title=\"gc2-07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-07.jpg\" alt=\"\" width=\"243\" height=\"210\" \/><\/a><\/p>\n<p>But the result looks promising, green and grey goo.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6644\" title=\"gc2-08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/gc2-08.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>So, how will this turn out? Stay tuned&#8230;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I happened to get a very good price on a new piece of extremely cool software, GeoControl2, an offer I could not refuse and the godfather would have said. To describe it in one sentence, I would say: It&#8217;s like a FilterForge for making landscape and mountain formations. And for me who is artistically impaired [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[20,61,59],"class_list":["post-6643","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-bryce","tag-geocontrol2","tag-vue"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6643","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6643"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6643\/revisions"}],"predecessor-version":[{"id":6653,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6643\/revisions\/6653"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6643"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6643"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6643"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}