{"id":6693,"date":"2011-05-22T07:00:06","date_gmt":"2011-05-22T05:00:06","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6693"},"modified":"2011-05-21T21:09:16","modified_gmt":"2011-05-21T19:09:16","slug":"making-low-polygon-houses-for-vue-part-one","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6693","title":{"rendered":"Making low polygon houses for Vue &#8211; part one"},"content":{"rendered":"<p>I&#8217;ve said that before and I say it again, the one feature that makes <a title=\"Vue\" href=\"http:\/\/www.e-onsoftware.com\/\" target=\"_blank\">Vue<\/a> outstanding is the EcoSystem, where you populate your scene with literately thousands of plants or objects. Using plants of the .veg (vegetation) type is better for larger areas of vegetation as you can use wind to cause then all to sway in a certain direction. But it is also great for rocks and buildings, a fast way to create a town or a city as I&#8217;ve shown here before.<\/p>\n<p><!--more-->I bought a few of these EcoSystems at <a title=\"cornucopia3d\" href=\"http:\/\/www.cornucopia3d.com\/\" target=\"_blank\">cornucopia3d<\/a>, the add on store for Vue, among them this distant fantasy village. Here is \u00a0quick render where I just populated the world in front of the camera.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house00.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6702\" title=\"l01house00\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house00.jpg\" alt=\"\" width=\"400\" height=\"225\" \/><\/a><\/p>\n<p>As you can see the houses look very good, at a certain distance. Too near you will see the lack of detail, lite the chimney right up the nose of the photographer.<\/p>\n<p>I then found this great <a title=\"Geek At Play\" href=\"http:\/\/www.geekatplay.com\/flvplayer\/player_full.php?pathinfo=http:\/\/www.vcode.com\/tutorialsvue9\/modeling4vue\/two.mp4\" target=\"_blank\">tutorial at geekatplay<\/a> about modeling a log house in Hexagon, and while watching it I learned a few tricks that I could use in <a title=\"Cheetah3D\" href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> as well.<\/p>\n<p>So I started Cheetah3D and got down and dirty building a house, much like the do in that tutorial. First I create a log for the wall.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6701\" title=\"l01house01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house01.jpg\" alt=\"\" width=\"161\" height=\"355\" \/><\/a><\/p>\n<p>I then set different materials to the side and the end.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6700\" title=\"l01house02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house02.jpg\" alt=\"\" width=\"355\" height=\"360\" \/><\/a><\/p>\n<p>The I just copy the object and move the copy and copy again to build a wall section.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6699\" title=\"l01house03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house03.jpg\" alt=\"\" width=\"271\" height=\"471\" \/><\/a><\/p>\n<p>Now to the first thing I learned on that tutorial, size and move each log individually to give the house a more non-perfect look. Not every medieval carpenter had access to powertools and laser rulers.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6698\" title=\"l01house04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house04.jpg\" alt=\"\" width=\"400\" height=\"227\" \/><\/a><\/p>\n<p>I copy the wall section and move that to the side, then copy again, rotate, you got it. The idea is to have the walls adjusted to the logs really look like they cross at the corners (<em>tip two from the tutorial<\/em>).<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6697\" title=\"l01house05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house05.jpg\" alt=\"\" width=\"400\" height=\"266\" \/><\/a><\/p>\n<p>Now we pick one log to use for the roof top.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6696\" title=\"l01house06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house06.jpg\" alt=\"\" width=\"400\" height=\"278\" \/><\/a><\/p>\n<p>We center it over the building.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6695\" title=\"l01house07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house07.jpg\" alt=\"\" width=\"400\" height=\"303\" \/><\/a><\/p>\n<p>Then we stretch it a little.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6694\" title=\"l01house08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l01house08.jpg\" alt=\"\" width=\"400\" height=\"280\" \/><\/a><\/p>\n<p>So, stay tuned for the next episode.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I&#8217;ve said that before and I say it again, the one feature that makes Vue outstanding is the EcoSystem, where you populate your scene with literately thousands of plants or objects. Using plants of the .veg (vegetation) type is better for larger areas of vegetation as you can use wind to cause then all to [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,63,62,59],"class_list":["post-6693","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-cornucopia3d","tag-geekatplay","tag-vue"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6693","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6693"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6693\/revisions"}],"predecessor-version":[{"id":6704,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6693\/revisions\/6704"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6693"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6693"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6693"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}