{"id":6774,"date":"2011-06-03T07:00:38","date_gmt":"2011-06-03T05:00:38","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6774"},"modified":"2011-05-21T23:25:46","modified_gmt":"2011-05-21T21:25:46","slug":"making-low-polygon-houses-for-vue-part-seven","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6774","title":{"rendered":"Making low polygon houses for Vue &#8211; part seven"},"content":{"rendered":"<p>We&#8217;re still making low polygon houses for Vue, and we will continue with our non log house\u00a0today.<\/p>\n<p><!--more--><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house01.jpg\"><\/a><\/p>\n<p>We are back in Cheetah3D and we&#8217;re about to make the Chimney. I&#8217;ve shaped it with the Taper tool already, but I want to play a little more. Those medieval masons were fantastic. I select the top polygon.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6775\" title=\"l07house01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house01.jpg\" alt=\"\" width=\"262\" height=\"377\" \/><\/a><\/p>\n<p>I then subdivide it and select the inner four polygons.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6776\" title=\"l07house02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house02.jpg\" alt=\"\" width=\"304\" height=\"375\" \/><\/a><\/p>\n<p>I then move the down. (This can be done much easier now when I happened to find a function in Cheetah3D (or understand what it really did).<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6777\" title=\"l07house03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house03.jpg\" alt=\"\" width=\"280\" height=\"480\" \/><\/a><\/p>\n<p>I then UV-map and texture the chimney, I think it look really good.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6778\" title=\"l07house04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house04.jpg\" alt=\"\" width=\"232\" height=\"558\" \/><\/a><\/p>\n<p>Now I just look for things that doesn&#8217;t look quite right and fix them, like this strange corner, needed to cover that up.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6779\" title=\"l07house05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house05.jpg\" alt=\"\" width=\"295\" height=\"205\" \/><\/a><\/p>\n<p>And here are the window I will use, now with shutters.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6781\" title=\"l07house07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house07.jpg\" alt=\"\" width=\"400\" height=\"315\" \/><\/a><\/p>\n<p>OK, we&#8217;re done. Let&#8217;s import into Vue and check it out. I haven&#8217;t really mentioned that when importing to Vue you need to go through all materials and tweak some settings and so on, boring and not something I will describe deeper than that. So, here it is.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6782\" title=\"l07house08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l07house08.jpg\" alt=\"\" width=\"400\" height=\"400\" \/><\/a><\/p>\n<p>In think this house looks really good for merely 1.1k polygons and 1.3MB of texture memory.<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re still making low polygon houses for Vue, and we will continue with our non log house\u00a0today.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,13,59],"class_list":["post-6774","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-filterforge","tag-vue"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6774","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6774"}],"version-history":[{"count":1,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6774\/revisions"}],"predecessor-version":[{"id":6783,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6774\/revisions\/6783"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6774"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6774"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6774"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}