{"id":6795,"date":"2011-06-07T07:00:24","date_gmt":"2011-06-07T05:00:24","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=6795"},"modified":"2011-05-21T23:59:22","modified_gmt":"2011-05-21T21:59:22","slug":"making-low-polygon-houses-for-vue-part-nine","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=6795","title":{"rendered":"Making low polygon houses for Vue &#8211; part nine"},"content":{"rendered":"<p>Today is the last day of our long session with building low polygon houses for <a title=\"Vue\" href=\"http:\/\/www.e-onsoftware.com\/\" target=\"_blank\">Vue<\/a>.<br \/>\nToday we will see how well we did.<\/p>\n<p><!--more-->First I start <a title=\"Cheetah3D\" href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> to add a few details to the last house, here is a new piece of plank.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house01.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6796\" title=\"l09house01\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house01.jpg\" alt=\"\" width=\"294\" height=\"69\" \/><\/a><\/p>\n<p>This time I use the Magnet tool to make the plank look old and weathered.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house02.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6797\" title=\"l09house02\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house02.jpg\" alt=\"\" width=\"362\" height=\"331\" \/><\/a><\/p>\n<p>Here I&#8217;m measuring where it should be placed.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house03.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6798\" title=\"l09house03\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house03.jpg\" alt=\"\" width=\"177\" height=\"415\" \/><\/a><\/p>\n<p>Here are two planked side by side, both with a weathered texture.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house04.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6799\" title=\"l09house04\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house04.jpg\" alt=\"\" width=\"309\" height=\"320\" \/><\/a><\/p>\n<p>Now when all houses are done, I needed a way to scale them correctly, so I used the same simple technique that I developed when I was measuring the inside of the promised land. I create a simple Vue primitive, a Cylinder, and set its height to 180cm (<em>Vue is a program that can use real units and not 17\/32 inches and such 18th century crap<\/em>)<\/p>\n<p>Here you can see that the door is a little too short, and it should be about 180cm (<em>about\u00a06 feet for the Americans<\/em>).<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house05.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6800\" title=\"l09house05\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house05.jpg\" alt=\"\" width=\"340\" height=\"325\" \/><\/a><\/p>\n<p>I then resize the whole building until I get a decent match.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house06.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6801\" title=\"l09house06\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house06.jpg\" alt=\"\" width=\"366\" height=\"452\" \/><\/a><\/p>\n<p>Now, how does this look? Here are a few renders I&#8217;ve done with these houses, and my upcoming project, the traditional Swedish <em>g\u00e4rdsg\u00e5rd<\/em> type fence.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house07.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6802 aligncenter\" title=\"l09house07\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house07.jpg\" alt=\"\" width=\"381\" height=\"238\" \/><\/a><\/p>\n<p style=\"text-align: center;\"><em>Click image for full view<\/em><\/p>\n<p>This is a view with for of the houses. The fence and the moss is also mine. The grass is from <a title=\"Gill Brooks\" href=\"http:\/\/www.gillsplace.com\/\" target=\"_blank\">Gill Brooks<\/a>, and the rest are from different vendors.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house08.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-6803 aligncenter\" title=\"l09house08\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house08.jpg\" alt=\"\" width=\"389\" height=\"243\" \/><\/a><em><br \/>\nClick image for full view<\/em><\/p>\n<p style=\"text-align: left;\">This one was made as an entry in the weekly Platinum Club Render Challenge. It&#8217;s the same view, just one house and different lightning, and the couple of course. The cloth items were this weeks new items. I&#8217;ve used that urban wear a lot, and this week came a new texture set for it.<\/p>\n<p style=\"text-align: center;\"><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house09.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-6804 aligncenter\" title=\"l09house09\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/05\/l09house09.jpg\" alt=\"\" width=\"432\" height=\"243\" \/><\/a><em>Click image for full view<\/em><\/p>\n<p style=\"text-align: left;\">This last image was also done to learn more Vue things and testing some new stuff, like the Scots Pine (<em>which I claim is a Swedish Tall and the Scots are just trying to claim it as theirs)<\/em><\/p>\n<p style=\"text-align: left;\">I hope you have had a good time reading and following this extensive Vue house session. Nine episodes and five houses later, and I&#8217;m still way beyond my father in law.<\/p>\n<p style=\"text-align: left;\">&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today is the last day of our long session with building low polygon houses for Vue. Today we will see how well we did.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12,64,59],"class_list":["post-6795","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d","tag-gill-brooks","tag-vue"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6795","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=6795"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6795\/revisions"}],"predecessor-version":[{"id":6806,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/6795\/revisions\/6806"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=6795"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=6795"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=6795"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}