{"id":7019,"date":"2011-08-31T07:00:44","date_gmt":"2011-08-31T05:00:44","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=7019"},"modified":"2011-09-08T16:47:41","modified_gmt":"2011-09-08T14:47:41","slug":"making-a-prison-bench-part-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=7019","title":{"rendered":"Making a prison bench &#8211; part three"},"content":{"rendered":"<p>We&#8217;re still working with that prison cell bench in <a href=\"http:\/\/www.cheetah3d.com\/\" target=\"_blank\">Cheetah3D<\/a> and today we&#8217;re going to add the wall support that will prevent it from falling or behave like a swing.<\/p>\n<p><!--more--><\/p>\n<p>We create a Box with a 2x2x2 polygon subdivision.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben201.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7026\" title=\"pben201\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben201.jpg\" alt=\"\" width=\"269\" height=\"245\" \/><\/a><\/p>\n<p>We select and remove some polygons so we get this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben202.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7025\" title=\"pben202\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben202.jpg\" alt=\"\" width=\"400\" height=\"265\" \/><\/a><\/p>\n<p>Now we add some new polygons so we get this look.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben203.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7024\" title=\"pben203\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben203.jpg\" alt=\"\" width=\"389\" height=\"300\" \/><\/a><\/p>\n<p>W now select edges and then shape the object into an L-shape, like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben205.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7022\" title=\"pben205\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben205.jpg\" alt=\"\" width=\"259\" height=\"353\" \/><\/a><\/p>\n<p>If you look i \u00a0the corner, it looks like this, which is an unnecessary polygon too much. Always remove unneeded polygons and try to make it use triangles as some render programs are better when meshes are tri- and not quadgons. Here I select the two lines, and simply delete them.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben206.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7021\" title=\"pben206\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben206.jpg\" alt=\"\" width=\"393\" height=\"351\" \/><\/a><\/p>\n<p>Then I use the Scalpel tool and add a new line like this.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben207.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-7020\" title=\"pben207\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2011\/08\/pben207.jpg\" alt=\"\" width=\"328\" height=\"270\" \/><\/a><\/p>\n<p>This isn&#8217;t rocket science but I wanted to show it as I like the simplicity in Cheetah3D when doing things like that. Are you curious how it will look when it&#8217;s done?<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We&#8217;re still working with that prison cell bench in Cheetah3D and today we&#8217;re going to add the wall support that will prevent it from falling or behave like a swing.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,8],"tags":[12],"class_list":["post-7019","post","type-post","status-publish","format-standard","hentry","category-mapmaking","category-tools-of-the-trade","tag-cheetah3d"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/7019","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=7019"}],"version-history":[{"count":2,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/7019\/revisions"}],"predecessor-version":[{"id":7048,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/7019\/revisions\/7048"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=7019"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=7019"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=7019"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}