{"id":784,"date":"2009-09-30T07:06:40","date_gmt":"2009-09-30T05:06:40","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=784"},"modified":"2009-09-30T07:06:40","modified_gmt":"2009-09-30T05:06:40","slug":"recreating-the-carnival-at-marda-zam-part-twenty-seven","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=784","title":{"rendered":"Recreating The Carnival at Marda-Zam &#8211; part twenty-seven"},"content":{"rendered":"<p>Today, we&#8217;re gonna use something we learned a long time ago, making roofs.<\/p>\n<p>First, we will export the image of the docks from <a href=\"http:\/\/www.dundjinni.com\/\" target=\"_blank\">Dundjinni<\/a>, as a 200DPI BMP, which we first divide into the two sections we will use, the warehouse and the ship at the docks.<\/p>\n<p><!--more--><\/p>\n<p>I&#8217;ve just experienced one of those moments when you realize every program have its bad moments. Dundjinni just refused to export my warehouse map, due to an <em>out of memory exception<\/em>, and I have 16GB RAM and 4GB can Dundjinni use, so it is a bug somewhere. But it was simple to identify which object that caused it, the large overlay for the warehouse, which was almost 2.8 MB, so I removed it, and then the rendering went smooth.<\/p>\n<p>So, I now had to apply that back again using OmniGraffle, and add some square markers. The ware house map ended up being 2 papers, which is a good size.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/wh.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-791\" title=\"wh\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/wh.jpg\" alt=\"wh\" width=\"600\" height=\"218\" \/><\/a><\/p>\n<p>And a closeup on the overlay that caused me all the problems.<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/whclose.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-793\" title=\"whclose\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/whclose.jpg\" alt=\"whclose\" width=\"600\" height=\"624\" \/><\/a><\/p>\n<p>I think I can be pretty happy with how this map turned out.<\/p>\n<p>OK, the docks, I added some roofs to them, in <a href=\"http:\/\/www.omnigroup.com\/applications\/omnigraffle\/\" target=\"_blank\">OmniGraffle<\/a>, as those roofs are several MB each. The PCs won&#8217;t be going into those buidlings, and if they do, DM can improvise, that is why we have a DM and not \u00a0computer, right?<\/p>\n<p><a href=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/dock.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-792\" title=\"dock\" src=\"http:\/\/4eyes.code66.se\/wp-content\/uploads\/2009\/09\/dock.jpg\" alt=\"dock\" width=\"535\" height=\"800\" \/><\/a><\/p>\n<p>You will get all the maps in full scale when the adventure is released, now I just have to fix all encounters, DM maps and so on, I will keep posting here, I&#8217;ll start with more DM maps tomorrow.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we&#8217;re gonna use something we learned a long time ago, making roofs. First, we will export the image of the docks from Dundjinni, as a 200DPI BMP, which we first divide into the two sections we will use, the warehouse and the ship at the docks.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-784","post","type-post","status-publish","format-standard","hentry","category-adventure_creation"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/784","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=784"}],"version-history":[{"count":5,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/784\/revisions"}],"predecessor-version":[{"id":866,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/784\/revisions\/866"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=784"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=784"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=784"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}