{"id":855,"date":"2009-10-06T06:57:34","date_gmt":"2009-10-06T04:57:34","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=855"},"modified":"2009-10-06T06:57:34","modified_gmt":"2009-10-06T04:57:34","slug":"recreating-the-carnival-at-marda-zam-part-thirty-three","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=855","title":{"rendered":"Recreating The Carnival at Marda-Zam &#8211; part thirty-three"},"content":{"rendered":"<p>Today, we&#8217;re not gonna draw so much, but spend the time making an encounter disposition, so we can finish the adventure. A disposition is very good as we need to define encounter levels and treasure parcels for the different ecnounters.<\/p>\n<p><!--more-->The encounters we have made maps for and already defined in our heads are:<\/p>\n<ul>\n<li><strong>E1 &#8211; The Golden Fox<\/strong><\/li>\n<li><strong>E2 &#8211; The Cellars<\/strong><\/li>\n<li><strong>E3 &#8211; The backyard<\/strong><\/li>\n<li><strong>E4 &#8211; The queen suite<\/strong><\/li>\n<li><strong>E5 &#8211; The Sewers<\/strong><\/li>\n<li><strong>E6 &#8211; The warehouse<\/strong><\/li>\n<li><strong>E7 &#8211; Zwesch room<\/strong><\/li>\n<li><strong>E8 &#8211; The Docks<\/strong><\/li>\n<\/ul>\n<p>Some of these are bigger, some rather small, but they should give a party of 5 PCs enough XP to level up. So, for the level one part, we have a budget of 5000 XP, and for the level seven part, the XP budget is 15000 XP, so\u00a0let&#8217;s outline each encounter now. Today, we outline the Level one part.<\/p>\n<p><strong>E1 &#8211; The Golden Fox<br \/>\n<span style=\"font-weight: normal;\">Coughing power bomb &#8211; Hazard : level 3 lurker, 150 XP<br \/>\nSaving Joshof Gestrali, 100 XP<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E2 &#8211; The cellar<\/strong><br \/>\n(Level &#8211; 1 encounter) : 400 X.P <\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E3 &#8211; The Backyard<\/strong><br \/>\n(Level encounter ) : 500 xp <\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E4 &#8211; Baroness room<\/strong><br \/>\nQuest &#8211; Find the Baroness, 175 XP<br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong> E5 &#8211; The sewers <\/strong><br \/>\n(level +1 encounter) : 625 XP<br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E6 &#8211; The Warehouse<\/strong><br \/>\n(level +3 encounter ): 875 XP<\/span><\/strong><\/p>\n<p><strong> <\/strong><\/p>\n<p><strong>E7 &#8211; \u00a0Zwesch room<\/strong><br \/>\n(level +2 encounter ): 750 XP<\/p>\n<p><strong><strong>E8 &#8211; The docks<\/strong><br \/>\n<span style=\"font-weight: normal;\"> (level +1 encounter): 625 XP<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">OK, how did we do? \u00a0150+100+400+500+175+625+875+750+625 = 4200 XP<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">It looks like we will need one more encounter, as our target is 5000 XP.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">So, we need to add something, I think I know where that should be.<br \/>\nSo, E9 &#8211; Kerricks hideout it will be. Kerrick is that bad guy who ordered this whole thing. He will of cause not be present, way to high level, but he will have some of his trustful henchmen here.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E9 &#8211; Kerricks hideout<\/strong><br \/>\n(level +3 encounter) : 875 XP.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">The ones who survive this will level up, if they survive. Tomorrow, we do the same thing for the level 7 adventure.<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><br \/>\n<\/span><\/strong><\/p>\n<p><strong><br \/>\n<\/strong><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today, we&#8217;re not gonna draw so much, but spend the time making an encounter disposition, so we can finish the adventure. A disposition is very good as we need to define encounter levels and treasure parcels for the different ecnounters.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-855","post","type-post","status-publish","format-standard","hentry","category-adventure_creation"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/855","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=855"}],"version-history":[{"count":7,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/855\/revisions"}],"predecessor-version":[{"id":889,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/855\/revisions\/889"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=855"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=855"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=855"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}