{"id":861,"date":"2009-10-07T06:49:38","date_gmt":"2009-10-07T04:49:38","guid":{"rendered":"http:\/\/4eyes.code66.se\/?p=861"},"modified":"2009-10-07T08:07:07","modified_gmt":"2009-10-07T06:07:07","slug":"recreating-the-carnival-at-marda-zam-part-thirty-four","status":"publish","type":"post","link":"http:\/\/4eyes.code66.se\/?p=861","title":{"rendered":"Recreating The Carnival at Marda-Zam &#8211; part thirty-four"},"content":{"rendered":"<p>Today we&#8217;re gonna make the encounter disposition for the level seven adventure. We base this on the disposition we did yesterday, but change some of the encounter difficulties, but now all.<\/p>\n<p><!--more--><\/p>\n<p>The encounters we have made maps for and already defined in our heads are:<\/p>\n<ul>\n<li><strong>E1 &#8211; The Golden Fox<\/strong><\/li>\n<li><strong>E2 &#8211; The Cellars<\/strong><\/li>\n<li><strong>E3 &#8211; The backyard<\/strong><\/li>\n<li><strong>E4 &#8211; The queen suite<\/strong><\/li>\n<li><strong>E5 &#8211; The Sewers<\/strong><\/li>\n<li><strong>E6 &#8211; The warehouse<\/strong><\/li>\n<li><strong>E7 &#8211; Zwesch room<\/strong><\/li>\n<li><strong>E8 &#8211; The Docks<\/strong><\/li>\n<li><strong>E9 &#8211; Kerricks hideout<\/strong><\/li>\n<\/ul>\n<p>OK, let&#8217;s see how close to 15.000 XP we will come. We can assume that for a level 7 party, they might be in level seven, having 10000-11000 XP, so we need 12000-15000 XP to come clean for a new level.<\/p>\n<p><strong>E1 &#8211; The Golden Fox<\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">Coughing power bomb &#8211; Hazard : level 9lurker, 400 XP<br \/>\nSaving Joshof Gestrali, 100 XP<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E2 &#8211; The cellar<\/strong><br \/>\n(Level &#8211; 1 encounter) : 1250 X.P<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E3 &#8211; The Backyard<\/strong><br \/>\n(Level encounter ) : 1500 xp<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E4 &#8211; Baroness room<\/strong><br \/>\nQuest &#8211; Find the Baroness, 175 XP<br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E5 &#8211; The sewers <\/strong><br \/>\n(level +1 encounter) : 1750 XP<br \/>\n<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E6 &#8211; The Warehouse<\/strong><br \/>\n(level +3 encounter ): 2500 XP<\/span><\/strong><\/p>\n<p><strong> <\/strong><\/p>\n<p><strong>E7 &#8211; \u00a0Zwesch room<\/strong><br \/>\n(level +4 encounter ): 3000 XP<\/p>\n<p><strong><strong>E8 &#8211; The docks<\/strong><br \/>\n<span style=\"font-weight: normal;\">(level +1 encounter): 1750 XP<\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\"><strong>E9 &#8211; Kerricks hideout<\/strong><br \/>\n(level +3 encounter): 2500 XP <\/span><\/strong><\/p>\n<p><strong><span style=\"font-weight: normal;\">OK, how did we do? \u00a0400+100+1250+1500+175+1750+2500+3000+1750+2500 = 13425 XP<\/span><\/strong><\/p>\n<p>This time, we&#8217;re in target zone. Adding one more lower encounter will just spill time, and bumping them more will be too lethal. We don&#8217;t want to create an adventure with a 90% TPK probability, 20% is high enough.<\/p>\n<p>As you notice, even if this adventure was &#8220;done&#8221; for 3.5, we need to change it to make it fit the 4E concept. Also, you never know if you have a balanced adventure until the first play.<\/p>\n<p>So, anyone wanna playest when I&#8217;m ready? I have played it already on my groups, and they frequent this site too, trying to find hints on what to come up next, meta gamers. Ah, he renders a curtain, it might come a curtain then. Hmm, many new trees, with twisted roots, we&#8217;re gonna have a battle in the spooky forest soon.<\/p>\n<p>Tomorrow I think we map up Kerricks hideout, a small house outside the city, on the country side, near a wood. Perhaps with a barn, something rural compared to everything else in this adventure so far.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Today we&#8217;re gonna make the encounter disposition for the level seven adventure. We base this on the disposition we did yesterday, but change some of the encounter difficulties, but now all.<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[6],"tags":[],"class_list":["post-861","post","type-post","status-publish","format-standard","hentry","category-adventure_creation"],"_links":{"self":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/861","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=861"}],"version-history":[{"count":6,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/861\/revisions"}],"predecessor-version":[{"id":932,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=\/wp\/v2\/posts\/861\/revisions\/932"}],"wp:attachment":[{"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=861"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/4eyes.code66.se\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}