The roof on the big end map I have special plans for. I want to cut it so that DM can open up the parts the PCs see.
Today we’re back to some good old map cutting. We have the last map, Kerricks hideout, which we need to cut into slices (7×10) inches maximum, or 7×10,5 which is what we will have to do for two of them.
Now, the docks encounter.
It was fun to make, but hard to match the two encounters with different, still similar types of enemies.
So, it is time to soon wrap this up, just two more encounters to finish before I can close this very fun little project. Btw, I want some play testers, as all in my group have already played it or read it here.
If you are interested in play testing, please write a comment and I’ll send you the finished PDF as soon as it is ready for playing.
Time for the warehouse, and finally, some nesting matresses. This will be a blast.
Treasure time!
Every adventurer wants to find loot, so today we’re gonna create some treasure parcels for this adventure.
he ecounter in Zweschs room, finally, we’re here. The tricky part with this encounter is to make it difficult, lethal, but still not TPK-class.
Zweschs room, one of my favorite encounters in this adventure, and how the PCs can find it.
Time for the sewer encounter. This one will be a tough fight.
Ok, today is more encounters. Now, back to out little backyard, where the bandits are trapped.