after almost two years of absence, the store at www.dundjinni.com is finally open again.
Ys, I’m alive, but I’ve been rather busy with so much that I haven’t had the time to post here, and most things haven’t been of interest for most of you anyway. But this time I have something useful. (I know PB will snag and show some funny new uses of it on the DJ forum).
Ok, you all know we’re into this cage that was an art request on Dundjinni forum, so let’s dig in again.
Interesting project and a great challenge for establishing depth.
I started poking around with a 2d speed version so we will see how it fares against my 3d cohorts.
I am sure that by the time I finished typing this Totte will have released this, three more pieces, and an article. 4eyes rules!
So, to not disappoint my friend greytale, here we go!
Today I’m gonna make a map using Dundjunni that I think might be beyond what Dundjinni once was designed for. I’ve been rendering rooftops for a while now, and have found and made buildings that look like a want them to. Now it is time to make a map from all the pieces I have.
Today is the big day, the final touch of the wagon. Will it work?
As I promised, we’re gonna finish the dungeon entrance today, hopefully you will keep up with all my changes today, as I will make a lot. This is my usual way of working creative, change, fiddle, change, until I’m happy.
This post is different, and once again I’ve been inspired by other peoples work at the Dundjinni site. This time, FutureBoy posted a prop he had done, and we all went “Wow, why didn’t I think of that before?”
So, it is time to show where I did use some of those items I’ve been creating, and many items I never shown, but first I will create something for the final part of the map.
We finished two pallets yesterday, and how many will we make today? No more talking, let’s go to work.