Hello,

after almost two years of absence, the store at www.dundjinni.com is finally open again.

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13

Aug

by admin

Ys, I’m alive, but I’ve been rather busy with so much that I haven’t had the time to post here, and most things haven’t been of interest for most of you anyway. But this time I have something useful. (I know PB will snag and show some funny new uses of it on the DJ forum).

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Ok, you all know we’re into this cage that was an art request on Dundjinni forum, so let’s dig in again.

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Hello, yet another art request challenge at Dundjinni forum that I at first thought I din’t really have time with, but when greytale wrote the following post I just had to do it.

greytale wrote:

Interesting project and a great challenge for establishing depth.
I started poking around with a 2d speed version so we will see how it fares against my 3d cohorts.
I am sure that by the time I finished typing this Totte will have released this, three more pieces, and an article.   4eyes rules!

So, to not disappoint my friend greytale, here we go!

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Today I’m gonna make a map using Dundjunni that I think might be beyond what Dundjinni once was designed for. I’ve been rendering rooftops for a while now, and have found and made buildings that look like a want them to. Now it is time to make a map from all the pieces I have.

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Today is the big day, the final touch of the wagon. Will it work?

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As I promised, we’re gonna finish the dungeon entrance today, hopefully you will keep up with all my changes today, as I will make a lot. This is my usual way of working creative, change, fiddle, change, until I’m happy.

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This post is different, and once again I’ve been inspired by other peoples work at the Dundjinni site. This time, FutureBoy posted a prop he had done, and we all went “Wow, why didn’t I think of that before?

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2

Nov

by admin

So, it is time to show where I did use some of those items I’ve been creating, and many items I never shown, but first I will create something for the final part of the map.

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We finished two pallets yesterday, and how many will we make today? No more talking, let’s go to work.

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